Hellrider v0.9c - Swift Demon Killing! (28-04-21)

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Re: Hellrider v0.8c - Speed and Aggression

Postby Error313 » Fri Nov 13, 2020 6:16 pm

dis goes so fast... really awesome gameplay mod
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Re: Hellrider v0.8c - Speed and Aggression

Postby Captain J » Sat Nov 14, 2020 12:22 am


Oh, forgot to share this here. Again, congratulations!
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Re: Hellrider v0.8c - Speed and Aggression

Postby InkiCrow » Sat Nov 14, 2020 6:42 pm

Pardon, but for some reason I can't see the HUD anywhere when I play. No health, armor, or ammo counts anywhere in the screen. Is this a bug or something else?

I'm using GZDoom 4.3.3, by the way.
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Re: Hellrider v0.8c - Speed and Aggression

Postby Skibicki » Sat Nov 14, 2020 9:11 pm

The Plus or Minus key wil show the HUD.
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Re: Hellrider v0.8c - Speed and Aggression

Postby huanlopan » Fri Nov 20, 2020 5:49 am

This feels like a scaled down Project Brutality mixed in with Babel; the arsenal was kept to base components with a few wild ones thrown in, fast weapon switching to keep the action moving. I'm really loving this with the Babel monsters. Keep it up.
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Re: Hellrider v0.8c - Speed and Aggression

Postby Ferretmanjcdenton » Fri Nov 20, 2020 4:52 pm

Any idea when you bring the next update?
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Re: Hellrider v0.8c - Speed and Aggression

Postby Ferretmanjcdenton » Fri Nov 20, 2020 4:54 pm

Captain J wrote:Oh, forgot to share this here. Again, congratulations!



Are you ICARUS ??😍
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Re: Hellrider v0.8c - Speed and Aggression

Postby Captain J » Sat Nov 21, 2020 12:42 am

What a funny way to do the double post, but yeah. He's ICARUSLIV3S alright
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Re: Hellrider v0.8c - Speed and Aggression

Postby Wivicer » Sat Nov 21, 2020 7:48 pm

I think he was asking if YOU, Captain J, are Icarus.
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Re: Hellrider v0.8c - Speed and Aggression

Postby Captain J » Sun Nov 22, 2020 12:34 am

...Riiiiiiight and no i'm not
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Re: Hellrider v0.8c - Speed and Aggression

Postby BerserkerNoir » Sun Nov 22, 2020 4:47 pm

I loved this mod so Much, that I made a Neural Upscale for the Weapons.
Here for anyone who wants a bit of Eye Candy.
Its only 2X the size of the sprites, but they look good enough and without killing the framerate.
Edit: Fixed the Missing Grenade Launcher Frames.
https://drive.google.com/file/d/1g3hAFl ... sp=sharing
Last edited by BerserkerNoir on Tue Nov 24, 2020 2:05 am, edited 2 times in total.
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Re: Hellrider v0.8c - Speed and Aggression

Postby Skibicki » Sun Nov 22, 2020 7:59 pm

BerserkerNoir wrote:I loved this mod so Much, that I made a Neural Upscale for the Weapons.
Here for anyone who wants a bit of Eye Candy.
Its only 2X the size of the sprites, but they look good enough and without killing the framerate.
https://drive.google.com/file/d/1HmF7km ... sp=sharing

Thanks for this. This would go well with the Doom neural upscale.
I noticed the Grenade Launcher texture is missing when holding alt-fire.
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Re: Hellrider v0.8c - Speed and Aggression

Postby BerserkerNoir » Sun Nov 22, 2020 8:14 pm

Skibicki wrote:Thanks for this. This would go well with the Doom neural upscale.
I noticed the Grenade Launcher texture is missing when holding alt-fire.


Right, Ill fix it sooner or later.
Thanks for telling me.
Edit: Fixed
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Re: Hellrider v0.8c - Speed and Aggression

Postby Andromeda375 » Mon Nov 30, 2020 8:01 pm

uhh getting a weird error whenever I try the mod?

Script error, "Hellrider 0.8c.pk3:actors/weapons/weapon_base.txt" line 198:
Invalid parameter 'a_startsound'

Any clue why or how to fix? I'm really excited for this mod :((
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Re: Hellrider v0.8c - Speed and Aggression

Postby elCreyo » Thu Dec 03, 2020 6:53 pm

Looks very cool but I must ask, any plans on releasing a version without addons like tilt or sway?
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