Hellrider v0.9a - Swift Demon Killing!

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Re: Hellrider v0.8 - Swift demon killing!

Postby Yebudoom » Wed Jun 17, 2020 4:23 pm

Endie, have mercy. It's midnight where I live, and I have to get up for work early. It's cruel, I tell ya! :D

So I'll just... resist it and test it tomorrow. Must... resist...

Heh.

But seriously, I've been waiting for this. Thank you.
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Re: Hellrider v0.8 - Swift demon killing!

Postby Wivicer » Wed Jun 17, 2020 5:57 pm

Ooh, nice sprites!

Now for a bug:
Railgun doesn't use ammo in ADS mode.
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Re: Hellrider v0.8 - Swift demon killing!

Postby Toberone » Wed Jun 17, 2020 6:21 pm

Some quick little bugs I noticed, btw This mod Is totally shaping up keep it up I love the changes.

1. Smg reload animation doesn't seem right, Rachel reach's for the foregrip after inserting the magazine but you can notice her pulling her arm away when she pulls it back to its ready state.

2. The sniper rifle isn't working on the the same ads rules as the other weapons, its the more typical click to ads still.

3. as Wivicer added above, no railgun ammo use on ads. also the tracers seem to be originating above the gun barrel which is noticeable on hipfire.
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Re: Hellrider v0.8 - Swift demon killing!

Postby Yebudoom » Thu Jun 18, 2020 11:39 am

Feedback time!

I'm curious why you've decided to scrap the new shotgun sprites you had presented earlier? Those were good sprites...

I like the new HUD. Simple yet effective. Fits the mod!

Sliding now works as intended, thank you.

Weapon pickup sprites seem to be of various styles now and look a little inconsistent imo.

As for the specific slots:

1. The new hatchet hit effect looks like fireworks :D Too colourful ^^
2. The new MP7 is all right, not better than the old one imo. No complaints.
3. I think the single shotgun sprite would benefit from moving it a little down and to the left. Southwest, so to speak. As is, it's not well aligned with the crosshair, and when using the altfire it becomes even more obvious.
4. New AK... It's cool. No complaints there.
5. The grenade launcher's alt still fires a mysterius ball of light which doesn't dissappear when it hits something and stays where it hits forever. How does it work? Also, iron sights ^^
6. Of all the weapon changes, I think I like this one the most. But the non-ads firing looks weird, the projectile/ray comes from over the weapon itself.
7. I think there were no changes? N/A then.

Oh, and about the black pants. They're cool, but Rachel looks great in crimson/purple, it makes her stand out :D

Just my two cents ^^

EDIT: Thank you so much for pimping up the barrels! I've just noticed.
Last edited by Yebudoom on Thu Jun 18, 2020 2:39 pm, edited 1 time in total.
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Re: Hellrider v0.8 - Swift demon killing!

Postby Tc_667 » Thu Jun 18, 2020 12:23 pm

i was hesitant to download this mod, but the sole appearace of a mk23 convinced me to play this game
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Re: Hellrider v0.8 - Swift demon killing!

Postby Marisa Kirisame » Thu Jun 18, 2020 12:41 pm

Oh, how did I not notice this mod? Checking it out immediately.
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Re: Hellrider v0.8 - Swift demon killing!

Postby Wivicer » Thu Jun 18, 2020 2:40 pm

Yebudoom wrote:5. The grenade launcher's alt still fires a mysterius ball of light which doesn't dissappear when it hits something and stays where it hits forever. How does it work? Also, iron sights ^^


Try firing it into a monster's path and watch what happens when they get near it :D
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Re: Hellrider v0.8 - Swift demon killing!

Postby Yebudoom » Thu Jun 18, 2020 3:20 pm

Wivicer wrote:Try firing it into a monster's path and watch what happens when they get near it :D

Ah, thank you. I finally got it. And it could be quite useful, but I think the projectile shouldn't stay at the impact point forever.

Also, upon further testing, I'm almost certain 0.8 performs worse than 0.7. Just tested Map01 of Maps of Chaos with both versions and Firefox open in the background. 0.7 is fluid like water in this environment, whereas 0.8 performs noticeably worse. Food for thought, I guess.
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Re: Hellrider v0.8 - Swift demon killing!

Postby dawnbreez » Thu Jun 18, 2020 5:07 pm

Having an issue with a "read from address zero" in GZDoom 4.3.3 on Linux. Not entirely sure what's causing it, but it happens consistently on starting a map, even in regular doom 2.
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Re: Hellrider v0.8 - Swift demon killing!

Postby Endie » Thu Jun 18, 2020 6:14 pm

Wow, many comments - thanks, guys!

Spoiler: Replies
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Re: Hellrider v0.8 - Swift demon killing!

Postby Endie » Thu Jun 18, 2020 7:12 pm

Also! I said I was working on some new pickups, I want all of them ready for tomorrow's release, but for now -- have a preview!

Image

Credits to DICE and Treyarch

Edit: M98B and O/U SG added :)
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Re: Hellrider v0.8 - Swift demon killing!

Postby Captain J » Thu Jun 18, 2020 10:33 pm

Absolutely shiny and neat weapon sprites. That railgun looks like AK-47 but with extra high-tech stuff. I love such concept!
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Re: Hellrider v0.8b - Swift demon killing!

Postby Endie » Fri Jun 19, 2020 9:01 am

Thanks, Captain!

Well, I wanted to do that yesterday, however, it was too soon. Anyways, here's a small update! The download link from the first page should be working!

Spoiler: Changelog for v0.8b
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Re: Hellrider v0.8 - Swift demon killing!

Postby Yebudoom » Fri Jun 19, 2020 1:08 pm

Thank you for the answers as always! Gonna try 0.8b in a moment. For now, I'll address the following:

Endie wrote:The "Mysterious ball of light" is a proximity mine, it will wait until an enemy comes nearby and then detonate, I don't think to make it disappear will make it any more useful, in fact it will probably make it less interesting to use. You can use some strategy to it, i.e a trap for the teleporting shotgunners in Underhalls.

Yeah, I now get how it works thanks to Wivicer. One question though: is the mine supposed to be a solid object, or energy-based?

Endie wrote:Also strange, the performance on my end is just fine (and I have a real potato PC, trust me). Try using LZDoom, see if it helps

Let me explain myself a little better. Normally, I don't have any apps running in the background when playing Doom. And 0.8 runs fine on my machine when it's the only thing running. No hiccups, no frame drops. But when I test stuff, I sometimes like to do a "stress test", and that's why I tried running 0.8 also with Firefox on at the same time. And it sadly didn't pass that "stress test", because it started dropping frames left and right. On the other hand, 0.7 passed that same test with flying colors, silky and buttery smooth even with Firefox on. So I thought you, as the dev, would like to know about such a thing. Maybe it'll be of some use in future developments :D

Thanks for the update!
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Re: Hellrider v0.8b - Swift demon killing!

Postby Wivicer » Fri Jun 19, 2020 8:45 pm

I'm not sure I understand what's happening with the mp7 reload when the gun is empty. It looks like she jams the magazine in and then just holds it there for a bit?
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