Hellrider v0.9c - Swift Demon Killing! (28-04-21)

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Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

Postby Steve1664 » Fri Jun 18, 2021 12:41 pm

The more I play this, the more this is becoming one of my go-to mods for when I want to spice things up. All the guns feel great; I don't think there's a bad one in the bunch.
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Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

Postby mofumofu » Mon Jul 12, 2021 7:33 pm

Really looking forward to the next update of this mod. I'd also like a sanitized version that removes all the thing and texture changes, if that's possible!
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Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

Postby Alptraum » Tue Jul 13, 2021 2:06 pm

Are we getting closer to v1.0?
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Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

Postby Tonkaducc » Sat Aug 07, 2021 6:20 am

can u add the downloads for the older versions like v0.6 pls?
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Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

Postby supercooljoe01 » Fri Aug 13, 2021 3:13 pm

theres no spot for me to bind keys for the new movement options, and the guns won't fire even if i have ammo.
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Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

Postby kalensar » Sat Aug 14, 2021 2:52 am

supercooljoe01 wrote:theres no spot for me to bind keys for the new movement options, and the guns won't fire even if i have ammo.


That took me by surprise too but it's not as bad as you think. The Wall hug is done by double jumping and then holding jump when you are against the wall. Then you can wall run. It was really fun when I got it figured out.

The Slide is done by pressing Crouch and then Forward.

The guns work just dandy on my side.
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Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

Postby LoreCannon » Fri Sep 10, 2021 11:18 pm

I feel terrible asking this, and even worse because I don't have a real suggestion, but I *loathe* the super shotgun in this. All the other weapons - I love, they're wonderful. But the over-under as the SSG just ... feels really off. Is there any way we could get a SSG that's ... more DOOM-y? It just doesn't feel satisfying to use, for me personally. If we could get a SSG similar to the role the one in vanilla has, with snappier animations and lower damage - I think this would be my top mod of 2021. I have always liked the SSG in Project Brutality for its aesthetic, animation speed, and "feel" so... I don't know if you have any idea for that - but its your mod, if you're satisfied with the SSG, screw me and I'll just keep playing this excellent labor of love regardless.
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Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

Postby Zhs2 » Sun Sep 12, 2021 8:39 pm

If anything, I wouldn't mind if the SSG had slightly higher damage to compensate for how slow it is, maybe even some enemy piercing. The regular shotgun has far more utility than the SSG does at this point - while the SSG can offload its payload quickly, with the regular shotgun you can output a constant stream of damage for all ten shells, and fast if you zoom in. By contrast, I tend to only pull the SSG if I've run out of shells in the other shotgun and I need to slam something big down that's already been damaged (the SSG has an altfire function too - it fires both shells when slightly zoomed/focused), and even then the damage is... not that great for the sluggishness. Very balanced for slot 3, sure, but considering how excellent the regular shotgun just is it's easy to want to leave the SSG by the wayside.
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