Hellrider v0.9a - Swift Demon Killing!

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Re: Hellrider v0.9 - Swift Demon Killing!

Postby Ferretmanjcdenton » Mon Jan 04, 2021 9:35 am

Version 0.8 works perfectly but 0.9 is broken for me :(
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Re: Hellrider v0.9 - Swift Demon Killing!

Postby Frozsoul » Mon Jan 04, 2021 9:41 am

I'm a huge fan of this mod, thank you for your continued hard work and dedication to it! It is very stylish and makes ripping through monsters a delight.

Overall, I like most of the changes in this newest update:
  • I like the improved fire sound effect for the MK23
  • I like that you are a lot more stable while using the mini-gun
  • I like the improved secondary effects from firing the grenade launcher
  • I like the changes made to the plasma rifle sprites and rate of fire

However, I do have some feedback to offer on this update, and the mod in general:
  • I'm honestly not a big fan of the muzzle flashes used for the SMG and the Assault Rifle
  • I personally prefer the previous sprites that were used for the Assault Rifle and the Sniper Rifle
  • I agree that the smoke from the mini-gun's use impairs the player's vision a bit too much
  • I also think the explosion from the grenade launcher projectile could use more impact; it's a bit weird that the thrown hand grenade has a louder, more impactful explosion than the grenade launcher's. Also the grenade launcher's explosion sounds, particularly from secondary effects, sometimes do not seem to play.
  • The colored hitsparks when the melee attack hits a monster feel out of place for the weapon
  • I'm personally not a fan of the "hmmm" sound played when then the player presses the use key against a wall. Also, it can be a bit annoying to hear this sound played when you cling to a wall, especially when trying to scale it.

Looking forward to the next update!
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Re: Hellrider v0.9 - Swift Demon Killing!

Postby Rodman909 » Mon Jan 04, 2021 4:49 pm

What happened to your Discord server?
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Re: Hellrider v0.9 - Swift Demon Killing!

Postby hitmanx » Mon Jan 04, 2021 11:59 pm

Endie wrote:You can disable casings under "Mod Options > Effects"


I know, I want casings, just not for them to hang around the map forever and choke up the framerate, that's my only real issue, other than that, awesome mod.
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Re: Hellrider v0.9 - Swift Demon Killing!

Postby Yebudoom » Tue Jan 05, 2021 4:31 am

Rodman909 wrote:What happened to your Discord server?

Exactly what I was wondering about yesterday.

As for the new update: I'll be testing it soon.
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Re: Hellrider v0.9 - Swift Demon Killing!

Postby Ferretmanjcdenton » Thu Jan 07, 2021 11:34 am

Why did you change the support for this awesome mod ?
It worked ABSOLUTELY great with lzdoom 3.87a/b ..
Now only gzdoom 4.5 works

Any chance we get support for lzdoom again ?
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Re: Hellrider v0.9 - Swift Demon Killing!

Postby wildweasel » Thu Jan 07, 2021 12:23 pm

Ferretmanjcdenton wrote:Why did you change the support for this awesome mod ?
It worked ABSOLUTELY great with lzdoom 3.87a/b ..
Now only gzdoom 4.5 works

Any chance we get support for lzdoom again ?

Because there are new features in gzdoom 4.5 that the author wants to use? Remember, this is a hobby project, like everything else on this forum, so the authors are not obligated to remove features from their mod to maintain legacy support.
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change o' pace.
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Re: Hellrider v0.9 - Swift Demon Killing!

Postby Ferretmanjcdenton » Sat Jan 09, 2021 9:54 am

wildweasel wrote:
Ferretmanjcdenton wrote:Why did you change the support for this awesome mod ?
It worked ABSOLUTELY great with lzdoom 3.87a/b ..
Now only gzdoom 4.5 works

Any chance we get support for lzdoom again ?

Because there are new features in gzdoom 4.5 that the author wants to use? Remember, this is a hobby project, like everything else on this forum, so the authors are not obligated to remove features from their mod to maintain legacy support.



What is the problem ?
Please tell me what I've done to you that I deserve such behavior from your side ?
I believe this here is the 3 or 4th comment you made which replies to questions Definitely not asked In your direction ..

And if you actually wanted to help me what I'm highly doubtful about you could have just told me that the developer has changed his main post and notified us about the issue ..

But you didn't..
You act like I would FORCE the developer to do anything on gunpoint ..

What ever you mean I've done to you ..I am sorry ..
Didn't meant to p*ss you off ..
I just hoped for a nice answer from the dev like before when I had other conversations with him ..
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Re: Hellrider v0.9 - Swift Demon Killing!

Postby Endie » Sat Jan 09, 2021 5:23 pm

Alright so, I think you took Weasel's answer in a wrong way, it's not like he was angry with you or something, all he did was explain shortly

But, if you still need an answer from me, then I'm glad to explain - Earlier versions of GZDoom, AND the current version of LZDoom still doesn't have A_OverlayRotate, which the mod makes use of
And I don't think it's worth to make an entirely new version without this feature just for LZDoom support, knowing that most likely in a short period of time, LZDoom will also get access to that function, so all I can ask is for LZDoom users to be patient, and I'm sorry for the inconvenience
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Re: Hellrider v0.9 - Swift Demon Killing!

Postby Ferretmanjcdenton » Sun Jan 10, 2021 12:06 pm

Endie wrote:Alright so, I think you took Weasel's answer in a wrong way, it's not like he was angry with you or something, all he did was explain shortly

But, if you still need an answer from me, then I'm glad to explain - Earlier versions of GZDoom, AND the current version of LZDoom still doesn't have A_OverlayRotate, which the mod makes use of
And I don't think it's worth to make an entirely new version without this feature just for LZDoom support, knowing that most likely in a short period of time, LZDoom will also get access to that function, so all I can ask is for LZDoom users to be patient, and I'm sorry for the inconvenience



Thanks a lot ..
I have the possibility to play gzdoom (Delta touch has a wide variety of source ports. .) but even with the fastest soc available (Snapdragon 865+)
It's almost impossible to play certain maps together with hellrider and my favorite EnemyPacks ..

But like you said ..I'll wait for an update of lz and play the older version until then ..

And wildweasel seems to have a small problem with me since a few month ..no idea why cause that what he has a reason for that was definitely a misunderstanding ...
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Re: Hellrider v0.9 - Swift Demon Killing!

Postby Steve1664 » Sun Jan 10, 2021 2:24 pm

I was actually in the middle of playing this with a megaWAD when I saw this was updated. I skipped to the map I left off on with the new version, and it's still been great. Not sure what changes to the grenade launcher have been made because it still seems to work the same as it did before, but it's still effective, so whatever. Having chaingunners drop miniguns crazy though. The minigun's just a tad OP at this point.
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Re: Hellrider v0.9a - Swift Demon Killing!

Postby Endie » Mon Jan 11, 2021 3:11 pm

Hellrider 0.9a is now live! Grab it either here or on the first page!

Image

Spoiler: changelog
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