Really nice update, I find those new features and additions quite fitting, although some issues from previous releases are still present:
-buff the SMG, because it's still assault rifle's poor cousin: damage dealt is low, accuracy is mediocre and the durability is extremely bad. Although it can be useful when dealing with multiple low-HP enemies (trites and lost souls) the durability issue still remains, so my proposal would be to buff it, preferably by making it degrade slower.
-repair device - it would be really cool to be able to craft it. Although in this update you added the possibility to manually repair some weapons, this ability is still less effective and limited to some player classes. Manufacturing the repair kits could be limited by making it somewhat costly with materials, to balance it a bit.
-loot crates spawned in the levels and keys to them - I suppose it's a design choice, but I find it unnerving to stumble upon as much as 4-5 crates per level and at the same time having keys spawn rarely from dead enemies. My proposal would be to remove the having-a-key requirement and make randomly generated crates a different type from the ones received for killing all the foes, i.e. you can always open them, but they will contain only one or two loot items.
-the amount of explosives types has been increased but I still would like to see molotov coctails added, it would fit with the scavenger-like weapon set. It could be similar to explosive vials - less effective, but also cheaper to craft, e.g. [3x fabric] + [1x bandages] + [1x fuel]
-knives - still a weak melee weapon when it comes to damage dealt and durability, especially compared to chainsaw and OP fire axe. Buff the damage or add a possibility to make it stronger, e.g. by crafting poisonous or enchanted versions of them.
-sacrificial daggers and altars - too many of the former, too little of the latter. Maybe make it possible to use the daggers as a resource to craft better knives, as I mentioned earlier. Being able to craft a powerful enchanted sword (using some kind of "infernal energy" as ammo) would be really cool

That's all for now, keep up the good work
