by Grey-Wolf » Mon Jun 29, 2020 4:17 pm
Alright, thanks for your feedback!
You made a couple of good points, many of which were already considered and they'll be most certainly addressed in the next version (we're taking a break for now though).
I want to give my opinions on some of these points, as well as previews on our intentions on others:
- The bleeding system is indeed deadly, but bandages shouldn't be that rare even in the most unresourceful difficulty settings. Still, I'll make sure to make them more common, as well as making the Survivalist able to craft them more easily. I don't like the idea of doing it "for free" to be honest, but this should balance things out.
- The poison is built in a way that's not as hard to manage as the bleeding. Its effect only occur after long pauses, it's not very deadly, and you can kinda anticipate when they're gonna occur, so you can try taking cover before it happens. Poison is meant to be debilitating, yes, but not very deadly. I also don't think the cure are this much rare: the poison itself should occur that often, and the portable medikits are kinda rare, but not that much. The poison is also automatically cured when traveling to another map.
- The crafting system is not meant to be an early game mechanics unless you get very lucky. Crafting stations are very rare for a reason, and you can probably find quite a number of them during a megawad playthrough, enough to feel kinda fair. It is true that it still need some balancing, and I'm absolutely going to work on it, but if you really want to craft stuff and you're playing single levels and mini-wads, then using the Scientist class would make more sense.
- I'll talk about the loudness of some sounds to my sound designer, but as for the "double SSG shot", the two sounds overlapping is actually intended. Older models of double barreled shotguns had their trigger one in front of the other, so when you "fire both barrels", you're actually firing one AFTER another in a very small time window. As for the revolver, I'll look into it, thanks for the report.
- I mostly agree on everything else you said (and yes, the HEV suit thing are intended), and as for the weapon limit, that's actually an already planned feature for a new class that's hopefully gonna be live in 0.6, "the Scout", which will have plenty of stamina and other skills, but he's gonna be able to bring with him just a limited amount of weapons divided by categories.
Nevertheless, I'm glad you found your overall experience entertaining, and as always, I'll make sure constructive critics from users won't go unlistened. You've been very helpful!