
(Example: NC HUD)
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Source code
Features:
- Automatic tags: if an enemy doesn’t have a tag, Nomina assigns to beautify its class name and use it is a tag.
- In-game enemy tag correction: use `na_rename <Class> <NewName>` console command to assign a tag to a class manually.
- Tag databases: load na_data.json JSON lump (file) that contains class-tag pairs. See examples in tests below.