[WIP] "Man Is The Warmest Place To Hide"

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Apeirogon » Tue Aug 18, 2020 5:23 am

Someone on youtube asked me to create a compatibility patch using sprites from here
viewtopic.php?f=37&t=66132
Here actual patch
https://github.com/MekBoss/Stopsignals_Beastiary
It replaces all intact human bodies on level with bodies with "surprise"
User avatar
Apeirogon
I have a strange sense of humour
 
Joined: 12 Jun 2017

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby The Philosopher » Tue Aug 18, 2020 9:12 am

Apeirogon wrote:Someone on youtube asked me to create a compatibility patch using sprites from here
viewtopic.php?f=37&t=66132
Here actual patch
https://github.com/MekBoss/Stopsignals_Beastiary
It replaces all intact human bodies on level with bodies with "surprise"

What a coincidence! In the lastest version i replaced the Pinky Demons with the same sprites.

I probably release the test version tomorrow, inactivity has benn because of my whole country situation, so stay stuned for the update!
User avatar
The Philosopher
 
Joined: 20 Sep 2018
Location: Santiago, Chile

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Valken » Tue Aug 18, 2020 10:24 pm

Really awesome! Has that Carrion feel to it.... Would it be possible to borrow the Carrion sprites to take that monster to the next level chomping on bodies left in the map?
Valken
 
Joined: 08 Jun 2015

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby -Ghost- » Wed Aug 19, 2020 7:47 pm

Cool, glad to hear there's an update on the way! I like where this mod is going, feels like it mostly just needs polish and a replacement of the monsters/weapons that are left to do.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Ferretmanjcdenton » Thu Aug 20, 2020 8:32 am

Awesome ...an update :):):) sooo cool
User avatar
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby dawnbreez » Mon Aug 24, 2020 10:10 pm

So I've been playing this a bit, and I love the ideas behind it. I really do. I want to love this mod.

But it just does all these really dumb frustrating things that--and I want to be clear here--I don't blame you for doing. These are things that doom mods just kinda do sometimes, because they're all habits that developed out of mods where they aren't bad habits. But they're not things that are conducive to a survival horror mod, and they REALLY aren't conducive to a mod where the player's already at a disadvantage due to being slower and not being able to get back up.

I write this, not because I hate this mod, but because I love it. I want to see it become better; I want to see it grow into something amazing.

To that end, here's the giant fucking rant.

Spoiler:


And some suggestions for how to fix these:
Spoiler:
User avatar
dawnbreez
 
Joined: 08 Jul 2015

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Dr_Cosmobyte » Tue Aug 25, 2020 12:11 am

Hell, that feedback is useful for a LOT of modders, even me.

I approve and agree with breez, and i would add that weapons should not lock you in place when reloading, but drastically reduce your speed.

I have a code for the medkit to avoid wasting the extra units if you want.
User avatar
Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 04 Jun 2015
Location: Killing spiders.

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby -Ghost- » Tue Aug 25, 2020 1:09 pm

I wonder, would it be possible to have an item you can use to burn enemies and finish them? Something like a match or flare ala Evil Within where it's risky because you have to get really close, but you can stockpile them and they're useful to clean up after a fight. So you drop/throw it on the corpse and it does damage to it, causing it to burn up. It'd probably still deal some damage to enemies as well, but throwing a lit flare at something *is* gonna burn it, so as long as they're not one hitting everything I think it'd work.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby The Philosopher » Tue Aug 25, 2020 1:54 pm

dawnbreez wrote:So I've been playing this a bit, and I love the ideas behind it. I really do. I want to love this mod.

But it just does all these really dumb frustrating things that--and I want to be clear here--I don't blame you for doing. These are things that doom mods just kinda do sometimes, because they're all habits that developed out of mods where they aren't bad habits. But they're not things that are conducive to a survival horror mod, and they REALLY aren't conducive to a mod where the player's already at a disadvantage due to being slower and not being able to get back up.

I write this, not because I hate this mod, but because I love it. I want to see it become better; I want to see it grow into something amazing.

To that end, here's the giant fucking rant.

Spoiler:


And some suggestions for how to fix these:
Spoiler:


Hello! Thanks for the suggestions, ill try to answer them the best

- The ammo spawners i made them to spawn more common type of ammo ex: Shells will spawn more frequently than 40mm grenades, but i think i could spawn ammo for the respective monsters spawners like Shotgun Guy spawned enemies could drop Shells or something like that

- Ill try to change the Hunter transparency, maybe making him invicible when he gets hurt and going to a "Frightened" mode when he is in that mode and then turn to normal

-The dogs for now are non present in the build i have, i removed them with the scuttler for now, as i am trying to keep all of the enemies melee only.

-The AWP is replaced with the PSG semi auto rifle, i will try to reduce the zooming in that too

-The Blowtorch is removed for now

-I do not know how to "lock" using the health items while full health, maybe using the Strife code for health?


And for the updates here are some of the features:

-Based on the RE aiming system, weapons need to be drawn to be used (Firing and Reloading), you cannot move while the weapon is drawn

-Changed the sprites of the Carcass and the Bloodsucker

-Monsters will not always spawn, so encountering them will be less freuquent

-Reduced Health and Speed on most enemies

-Buffed the Flamethrower and now the GL will deal fire damage

-Removed the M202 and the Blowtorch
User avatar
The Philosopher
 
Joined: 20 Sep 2018
Location: Santiago, Chile

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Dr_Cosmobyte » Tue Aug 25, 2020 3:57 pm

pm me about the health code dude, i can help you.
User avatar
Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 04 Jun 2015
Location: Killing spiders.

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Artman2004 » Tue Aug 25, 2020 5:05 pm

Have you thought about adding more fire-based weaponry? Like flare guns and molotov cocktails?
Artman2004
 
Joined: 01 Sep 2019

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby The Philosopher » Tue Aug 25, 2020 5:12 pm

Artman2004 wrote:Have you thought about adding more fire-based weaponry? Like flare guns and molotov cocktails?

I did actually, i just couldn't find the sprites for it
User avatar
The Philosopher
 
Joined: 20 Sep 2018
Location: Santiago, Chile

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby dawnbreez » Tue Aug 25, 2020 8:31 pm

The Philosopher wrote:
Artman2004 wrote:Have you thought about adding more fire-based weaponry? Like flare guns and molotov cocktails?

I did actually, i just couldn't find the sprites for it

IIRC, there's a flaregun somewhere on r667...
User avatar
dawnbreez
 
Joined: 08 Jul 2015

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Dr_Cosmobyte » Tue Aug 25, 2020 11:33 pm

Killing time had a molotov, and i screen ripped one from Medal of Honor too.
User avatar
Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 04 Jun 2015
Location: Killing spiders.

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby r&r » Fri Jun 18, 2021 6:24 pm

A compatibly mod for Cold as Hell Special Edition,
would be good for this mod
User avatar
r&r
 
Joined: 08 Sep 2017

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 14 guests