[WIP] "Man Is The Warmest Place To Hide"

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Whoah » Sat Apr 11, 2020 2:31 pm

Yeah that would require a lot of spriting, but in the long run it would make the mod feel a lot more unique and give it a lot more personality. I dunno, it's just my thoughts on the matter
User avatar
Whoah
Confusion is my natural state
 
Joined: 13 Apr 2017
Location: I'm actually not 100% sure on that

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby The Philosopher » Sat Apr 11, 2020 2:32 pm

Whoah wrote:Yeah that would require a lot of spriting, but in the long run it would make the mod feel a lot more unique and give it a lot more personality. I dunno, it's just my thoughts on the matter

I will take a look on the Brutal Wolfenstein SS gore and edit them to have an Arctic look
User avatar
The Philosopher
 
Joined: 20 Sep 2018
Location: Santiago, Chile

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby EddieMann » Sat Apr 11, 2020 4:56 pm

The Philosopher wrote:
Whoah wrote:Yeah that would require a lot of spriting, but in the long run it would make the mod feel a lot more unique and give it a lot more personality. I dunno, it's just my thoughts on the matter

I will take a look on the Brutal Wolfenstein SS gore and edit them to have an Arctic look

Perhaps there's spriters out there that could help you, or sprites you can use?
User avatar
EddieMann
 
Joined: 18 May 2014
Location: Arizona

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby The Philosopher » Sat Apr 11, 2020 5:02 pm

EddieMann wrote:
The Philosopher wrote:
Whoah wrote:Yeah that would require a lot of spriting, but in the long run it would make the mod feel a lot more unique and give it a lot more personality. I dunno, it's just my thoughts on the matter

I will take a look on the Brutal Wolfenstein SS gore and edit them to have an Arctic look

Perhaps there's spriters out there that could help you, or sprites you can use?

Well the only sprites that i know with an Arctic look are from Arctic wolf, and the only gory sprites of the Wolf3D SS i know are from BW, so using those sprites are much easier
User avatar
The Philosopher
 
Joined: 20 Sep 2018
Location: Santiago, Chile

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby SLON » Fri Apr 24, 2020 10:31 am

"Gorilla" is virtually actually unkillable. I don't know if this is what it should be.
Something also tells me that there should be slightly fewer organs from the enemies.
SLON
 
Joined: 10 Feb 2017

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Ferretmanjcdenton » Fri Apr 24, 2020 12:10 pm

Hi there...is any update planned next time ?
Maybe some maps ...you mod is absolutely amazing
User avatar
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby The Philosopher » Fri Apr 24, 2020 5:17 pm

SLON wrote:"Gorilla" is virtually actually unkillable. I don't know if this is what it should be.
Something also tells me that there should be slightly fewer organs from the enemies.


I did manage to kill them on E1M8 and i will think about reducing the organs spawning number
User avatar
The Philosopher
 
Joined: 20 Sep 2018
Location: Santiago, Chile

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby The Philosopher » Fri Apr 24, 2020 5:19 pm

Ferretmanjcdenton wrote:Hi there...is any update planned next time ?
Maybe some maps ...you mod is absolutely amazing


Yes, the mod is not abandoned but i run out of ideas for an update, my maping skills are shit so i dont think about making a mapset for the moment, also i am working on another mod so my focus is shifted to that plus i have some real life problems at the moment so there will be an update but it will be in the future
User avatar
The Philosopher
 
Joined: 20 Sep 2018
Location: Santiago, Chile

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby The Philosopher » Sun Apr 26, 2020 2:26 pm

Okay heres the list of the features in the next update:

- Remove the pumping of the shotgun in the ready state, also replace the sounds
- Reduce the monsters spawned in the VD monsters spots (what i mean is that it will spawn more corpses and have a little chance of spawning the actual monsters)
- Make a new difficulty mode
User avatar
The Philosopher
 
Joined: 20 Sep 2018
Location: Santiago, Chile

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Artman2004 » Sun Apr 26, 2020 2:30 pm

Do you plan on replacing the rest of the monsters?
Artman2004
 
Joined: 01 Sep 2019

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby The Philosopher » Sun Apr 26, 2020 2:32 pm

Artman2004 wrote:Do you plan on replacing the rest of the monsters?

Obviusly yes but it will take some time between finding/creating the sprites and coding them so that they feel unique
User avatar
The Philosopher
 
Joined: 20 Sep 2018
Location: Santiago, Chile

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby The Philosopher » Sat May 23, 2020 5:25 pm

New Update!

Version 0.3

Changes:
Spoiler:


Screenshots
Spoiler:


Download updated in the OP
User avatar
The Philosopher
 
Joined: 20 Sep 2018
Location: Santiago, Chile

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Eggs » Sun May 24, 2020 12:43 am

Guide is updated, to account for new and old weapons.
https://drive.google.com/open?id=1ZNHsP ... bQvp0K4_bP
(Whoops, edited the link, to fix a sort of big mistake.)
User avatar
Eggs
 
Joined: 09 Jan 2017
Location: "I see nothing, I was not here, I did not even get up this morning!"

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby Artman2004 » Sun May 24, 2020 5:38 pm

You know, this would really benefit from some sort of custom mapset made for this. Most Doom maps tend to have lots of monsters, meaning that it can make certain mapsets incredibly hard to complete.
Artman2004
 
Joined: 01 Sep 2019

Re: [WIP] "Man Is The Warmest Place To Hide"

Postby -Ghost- » Mon May 25, 2020 3:22 pm

Yeah, it mostly feels pretty good, but the monster count can get out of control pretty quickly. Which can work too if it's like a bunch of monsters Thing-ing out and you have to escape, but even the vanilla Doom 1 and 2 maps are sometimes too close quarters for that. I get backed into a corner and boxed in until dead a lot.

I think less monsters but more durable/scary might work better, with the smaller ones as fodder. Kind of like the Divider in Dead Space if it's possible to script something like that, where it's a larger entity until you shoot it apart/blow it up into smaller, faster but weaker ones. Maybe if they're able to reach a corpse they burrow in and rez it into something else, with fire being the main way to put something down for good the first time, which I think is how it works anyway right now.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: ClessxAlghazanth, Red Helix, Tombstone665 and 13 guests