bumfight wrote:Hey bro about that ammo issue
could you maybe make shotgun normal shotgun ammo but tune it a bit down damage wise?
I have played this mod with 3 different wads and dont find any ammo, playing with rifle only gets really stale really fast.
Thank you, sorry for bothering you
Sure, i can tinker with quantities!
-Ghost- wrote:Mod's feeling pretty good so far! I think I agree that I'd like to see more weapons, the ones you've got now feel pretty good. Maybe weapon variants? Is it possible to make the pistols/rifles etc. a bit more random? Maybe one run you start with the 220, another with an M1911, another with a Glock, etc. That might be a good way to keep the overall weapon count still "low," but have some anticipation for finding other weapons and exploring. So you've got 2-3 weapons per slot with different stats (could try and stick to same caliber weapons too if you want consistency, i.e. a Beretta, Glock and 220, L85 and M16, etc.) but can only carry one per slot. That's probably a lot of work, but it might help add variety while staying with the lower, more effective weapon style.
Since the Tonfa will become an add on, i don't see why i should not add more guns!
YukesVonFaust, my partner in arms and mods was
dying to see a lever action rifle to fit the survival theme. This is the chance!