Nightshift v2.1 (01/12/20) Stable changes

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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby BradmanX » Sun Apr 05, 2020 2:28 pm

Whoah wrote:Something I would personally like to see in a monster pack, is lower monster numbers, but higher monster strength. Maybe have their spawns tweakable like the ammo, just because stronger enemies in lower numbers really encapsulates survival horror, and keeps the enemies feeling threatening for longer

Agreed, strong, durable enemies in smaller amounts is a common theme/gameplay element in survival horror, so if this mod had a monster addon, that'd be a great addition.
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby PatCatz2004 » Sun Apr 05, 2020 6:29 pm

hey uhm Dr_Cosmobyte, may I suggest a grenade pistol for this mod

mainly in this link:
https://www.evike.com/products/69475/
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby EddieMann » Mon Apr 06, 2020 1:53 am

Chaingun replacement could be more machinegun-y, try the EM-2 instead of the L85.
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby Dr_Cosmobyte » Mon Apr 06, 2020 5:29 am

It looks like i am going to need to start spriting the crowbar! Loser gets to be an addon (i mean it this time).

Again, i am reading all your comments and taking notes people, but i can't answer them all at the moment.

Once again i apologize. Thanks for liking Nightshift and please keep it coming so i can post regular updates if i manage to get a good internet connection!
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby twinkieman93 » Mon Apr 06, 2020 10:11 am

Hey, could you make the rifle a non-randomized spawn? The other weapons aren't, so I'm not sure why the rifle is. I tend to play with just pistol start because that just feels more survival horror-y to me, but I'm several levels deep playing with a monster pack with no weapon drops (SUAB monsters to be specific) and I still don't have a rifle because RNGeesus said no. It hurts. x.x

EDIT: I just noticed in the ammo spawn CVARs that you can make rifles always spawn. Granted, rifles are replaced with rifle mags once you have one so I feel like that'd make rifle ammo too abundant. I'd like to see two seperate CVARs in that case, if at all possible. In the mean time I'll just turn off rifle box spawns and hope it balances out. ^^

EDIT 2: Oh. That doesn't actually guarantee rifle spawns. Okay, yeah, disregard edit 1 then.

On a side note, can you make monster ammo drops be affected by the CVARs? I don't feel like they are and it makes ammo way too abundant when there's zombies around.
Last edited by twinkieman93 on Mon Apr 06, 2020 10:48 am, edited 2 times in total.
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby theroguemonk » Mon Apr 06, 2020 10:36 am

knife is lowest .. resident evil is loosing :( but it gives me the space to putt ina knife sometime
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby BradmanX » Mon Apr 06, 2020 11:02 am

theroguemonk wrote:knife is lowest .. resident evil is loosing :( but it gives me the space to putt ina knife sometime

I'm not too surprised, there are quite a few Doom mods that have knives as a melee weapon and far fewer that have crowbars or batons as them.
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby twinkieman93 » Mon Apr 06, 2020 12:57 pm

So there's kind of a weird oversight with the shotgun; if your inventory is full of shotgun shells before you pick up the shotgun, you can't pick up the shotgun. :(
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby theroguemonk » Mon Apr 06, 2020 2:33 pm

twinkieman93 wrote:So there's kind of a weird oversight with the shotgun; if your inventory is full of shotgun shells before you pick up the shotgun, you can't pick up the shotgun. :(



LMAO that is so funny for some reason
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby CasualScrub » Mon Apr 06, 2020 3:31 pm

I still say an SMG or maybe some kind of PDW would be a good piece to use in place of the chaingun.
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby LossForWords » Mon Apr 06, 2020 4:30 pm

imo the rifle already fills that role pretty well.
i say precision rifle for very long distance combat or a magnum revolver because resident evil/parasite eve/survival horror in general.
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby retronutcase » Mon Apr 06, 2020 8:33 pm

Out of curiosity, is there any chance rather than one melee weapon, we could have a choice of multiple weapons from a mod setting/cvar? Then everyone could have what they want! You could even change up how each weapon handles to add some variety and meaning to melee weapon choice.
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby RastaManGames » Mon Apr 06, 2020 9:08 pm

Maybe there is an opportunity to add some kind of M40A1 sniper rifle or something like that?
I mean, strong weapon, but only for 5 rounds in the mag (ready to deploy) and 10 rounds in the stock.
Backpack can grant maximum capacity of stock for 20-25 rounds.
Small amount of ammo just because this is very strong weapon.
Also chance to spawn this weapon itself and its ammo are very rare.
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Re: Nightshift v1.1 - A Custom Survival H. Mod (POLL ADDED!)

Postby Dr_Cosmobyte » Mon Apr 06, 2020 10:40 pm

twinkieman93 wrote:So there's kind of a weird oversight with the shotgun; if your inventory is full of shotgun shells before you pick up the shotgun, you can't pick up the shotgun. :(


Thanks for noticing, The problem was a repeated check for max ammo in the first pickup. If that unleashes more bugs, please let me know!

In the meantime, i have uploaded a v1.2 build to fix this issue and add a few Things. Now there is a quick Tonfa key and a CVAR to equip the tonfa right out after the quick attack! Tonfa also animates better and strikes better. Have fun unleashing your rage ;)

EDIT: Check the addons section for two new addons! A texture replacer and a ambience soundpack that was originally planned for nightshift, but ended up separated because some players would not like the fact it adds to the weight.

Spoiler: Changelog



DOWNLOAD HERE!!!
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Re: Nightshift v1.2 - A Custom Survival Horror mod (+ Addons

Postby bumfight » Tue Apr 07, 2020 7:18 am

Hi
I wanted to ask if there is a way to get more shotgun ammo to drop? Ive played 2 wads already and noticed that i find barely any shotgun ammo. In my current monster setup its nearly impossible to survive with assault rifle alone (fairly frequent killbox rooms with elite enemies). If not, would you be so kind to add in an option to get shotgun ammo drops or pickups? Thanks, great mod so far :)
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