Re: Nightshift v1.7 (02/07/20) - New features

Sure Adam, as soon as i get back to work with Nightshift, i might make an updated version with your map and changes 

Dr_Cosmobyte wrote:Sure Adam, as soon as i get back to work with Nightshift, i might make an updated version with your map and changes
Spoiler: Changelog
AstartesCitizen wrote:We need more survival horror mods in DOOM and for me this one proves it. For a next update would you be interested in making an enemy pack for this mod? As much as I enjoy it I still think it lacks enemies that go with the theme of it regardless keep up the good stuff hoping to get that Spawn mod in my hands soon.
Spoiler: Changelog
AstartesCitizen wrote:We need more survival horror mods in DOOM and for me this one proves it. For a next update would you be interested in making an enemy pack for this mod? As much as I enjoy it I still think it lacks enemies that go with the theme of it regardless keep up the good stuff hoping to get that Spawn mod in my hands soon.
Dr_Cosmobyte wrote:AstartesCitizen wrote:We need more survival horror mods in DOOM and for me this one proves it. For a next update would you be interested in making an enemy pack for this mod? As much as I enjoy it I still think it lacks enemies that go with the theme of it regardless keep up the good stuff hoping to get that Spawn mod in my hands soon.
Funny you say that like, minutes before an update! =p
Tho i can't provide that enemy pack now (many folks were asking for one, though i DO HAVE something to contribute soon). In the meantime, if you're looking for an enemy pack to go with Nightshift, i recommend this:
Project Malice DL Link: https://www.dropbox.com/s/uufrdu73xkn51kq/Project%20Malice%20Vanilla%207-1-2020.pk3?dl=1
There are some good videos around youtube and this pack is really challenging!
In any case, i will do some overtime at work this weekend, and and therefore, i got a very little time to focus myself on mods. More of a physical limitation than anything. I wish i could have the Spawn mod somewhere this month, but i can't give any ETA without lying somehow. Because of that, i will release this Nightshift update to keep things up and stable. I will only bother to take a look back if something is broken, so i ask of you to play it a little bit.
What changed? Well, more new sprites, sounds and voxels for things than anything, but at least three things change the gameplay somehow: The flamethrower does not work underwater anymore (self-explanatory), grenades now can explode underwater and casings don't spawn underwater, to help counter performance issues (casings in my mods tended to bounce infinitely underwater and that lagged custom maps by a lot).Spoiler: Changelog
CLICK HERE TO DOWNLOAD AND HAVE FUN!
Dr_Cosmobyte wrote:here are the names and a brief description:
many mods
=)