Nightshift v2.1 (01/12/20) Stable changes

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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Dr_Cosmobyte » Mon Jun 15, 2020 9:16 pm

Weird, it worked fine for me. Perhaps you could use a different browser?
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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Captain J » Tue Jun 16, 2020 6:55 am

The download link works nicely. Try re-downloading it again.
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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Adam » Wed Jun 17, 2020 11:30 pm

Old Link

Just updated again, hope you like the new look!

v1.8 06/17/20
- Updated the Killhouse map to have more rooms.
- Updated the Automap with clear indicators for objectives as well as map color.
- Added Allied Marine pack and converted them to Monsters.
- Fixed footstep sound effects for textures used in map.
- Updated the textures to look better.
- Updated bloodsplats decals with new ones. (Sprites/Effects/Bloodsplat/)
- Added the wooden pillar sprite for fun.
Last edited by Adam on Mon Jun 22, 2020 12:39 pm, edited 1 time in total.
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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Adam » Mon Jun 22, 2020 12:38 pm

Just had another update for the mod! Enjoy!

Old Link

v1.9 06/22/20
- Added several new rooms to the killhouse map.
- Changed the rifle firing sound effect.
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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Adam » Wed Jun 24, 2020 12:26 pm

https://drive.google.com/file/d/1qDSr8c3JwkKZfN3qn7HF32I4rLTX4s6_/view?usp=sharing

v2.0c 06/24/20
- Added the "c" on the version number. Means custom.
- Added several new rooms to the killhouse map.
- Edited the shader maps to be more detailed.
Last edited by Adam on Wed Jul 22, 2020 9:05 pm, edited 1 time in total.
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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Ferretmanjcdenton » Thu Jun 25, 2020 5:49 am

Hi there. . Awesome mod you've made there ..I've made a short video showcase and uploaded it to my channel... maybe you'll like it .

https://youtu.be/guGbdL0QaSY
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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Ferretmanjcdenton » Thu Jun 25, 2020 5:51 am

[quote="Adam"]Old Link

Just updated again, hope you like the new look!

v1.8 06/17/20
-
- Updated the textures to look better.
-


May I ask ..what is that kind of texture called?
Project brutality uses similar textures I've seen but when I play that on Delta touch they don't show up ..
Your mod on the other hand works perfectly fine with these textures..
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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Dr_Cosmobyte » Thu Jun 25, 2020 5:46 pm

Thanks for the video Ferret, and thanks once again for the Addon, Adam!

Ferret, you credited Adam as a Developer, though the map is only present in his add on. I will link your video as soon as possible. Thanks!
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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Ferretmanjcdenton » Thu Jun 25, 2020 10:34 pm

I did ?
Sorry ...
What should I change ?
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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Ferretmanjcdenton » Thu Jun 25, 2020 10:35 pm

Ohhh ...I get it ...yeah .. please link my video

Your mod is awesome ...
I like the weapons and the map from Adam ...it's amazing.
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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Captain J » Thu Jun 25, 2020 11:05 pm

Code: Select allExpand view
first, you copy the URL of selected vid: https://www.youtube.com/watch?v=guGbdL0QaSY

And then copy the code at the end of watch?v=. (guGbdL0QaSY)

Open full editor of the forum, click on youtube button to generate the empty youtube tag. [youtube][/youtube]

Put the copied code in between the tags and then voila! Your vid is visible to the Forum now!
Hope it helped. If you follow the instructions, the tag will show up like this:
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Re: Nightshift v1.6 (30/05/20) - Want some fog too?

Postby Adam » Fri Jun 26, 2020 11:16 pm

Ferretmanjcdenton wrote:
Adam wrote:Old Link

Just updated again, hope you like the new look!

v1.8 06/17/20
-
- Updated the textures to look better.
-


May I ask ..what is that kind of texture called?
Project brutality uses similar textures I've seen but when I play that on Delta touch they don't show up ..
Your mod on the other hand works perfectly fine with these textures..

I was mentioning that textures aligned with the pbr materials incorrectly. Had to fix it. If they don't display properly than you need to turn on pbr materials. I also recommend playing this mod on PC since it might make a phone explode lol...
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Re: Nightshift v1.7 (02/07/20) - New features

Postby Dr_Cosmobyte » Thu Jul 02, 2020 4:23 pm

Hello there guys, hope you enjoy this update. i've been procrastinating Nightshift because i i've been busy with other projects and this update was lying on the desktop because i had bigger plans to it.

But, as much as i wanted to bring it all at once, i also don't really think it's fair to leave you with no regular news about this mod. So here you have it! The flamethrower can now be used to spawn flames on the ground as a defensive technique, a "hardcore" mode is avaiable, chaingun and chainsaw spots will always spawn something now, to avoid breaking maps that rely on item pickups to activate events... anyway, a few goodies.

Spoiler: Changelog


Click here to download!

I have plans for the future, including new (optional) shotgun mechanics, the charged melee attacks, better cleaned code, and who knows, maybe even more content, with no more than the usual 4MBs!

Have fun.
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Re: Nightshift v1.7 (02/07/20) - New features

Postby TheNightATK300 » Thu Jul 02, 2020 6:53 pm

Getting killed by your own flamethrower and moving to the exit point or extiting the level will cause the player character to be a zombie, in other words, you will not start with any weapons or items you can't pickup items or regain health by any means. Monsters can't see you either, have not tried with hurt floors. You're basically soft-locked to the level that you advanced on when you're dying by your own flames.
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Re: Nightshift v1.7 (02/07/20) - New features

Postby Adam » Sun Jul 12, 2020 8:18 pm

Dr_Cosmobyte wrote:Hello there guys, hope you enjoy this update. i've been procrastinating Nightshift because i i've been busy with other projects and this update was lying on the desktop because i had bigger plans to it.

But, as much as i wanted to bring it all at once, i also don't really think it's fair to leave you with no regular news about this mod. So here you have it! The flamethrower can now be used to spawn flames on the ground as a defensive technique, a "hardcore" mode is avaiable, chaingun and chainsaw spots will always spawn something now, to avoid breaking maps that rely on item pickups to activate events... anyway, a few goodies.

Spoiler: Changelog


Click here to download!

I have plans for the future, including new (optional) shotgun mechanics, the charged melee attacks, better cleaned code, and who knows, maybe even more content, with no more than the usual 4MBs!

Have fun.


Any chance you could add my stuff back into the pk3?
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