[3.5a] Corruption Cards - Choose cards that alter your game!

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Re: [3.4] Corruption Cards - Choose cards that alter your ga

Postby Cutmanmike » Tue May 17, 2022 7:27 am

NamelessGuy wrote:Maybe I don't understand something or being extremely unlucky but game never offers me "unfinished business" card. I play on custom preset with normal deck.


The condition for this card is a bit specific. You pretty much have to leave monsters alive in the previous level to have a chance of it appearing. I'll probably change how it works in the future.

  • Fixed Wild Cards only appearing in game when using the STANDARD deck.
  • Fixed a potential crash with several corpse interaction cards.
  • Fixed more issues with Heretic monsters getting stuck with certain card effects.
  • Fixed Wild Cards adding 2 extra card options instead of 1 when playing in chaos mode.
  • Fixed certain buff related cards not being able to be offered under certain conditions.
  • Fixed The Duplicard triggering its effect one too many times.
  • Extra Monsters spawn range from players increased.
  • Assassains and Specialists can no longer be morphed or squashed by Heretic's powered up Mace.

Download 3.5a

I've been working on other mods but I wanted to get the wild card spawning and crashes fixed. I have other changes and fixes on my list, but they'll be coming at later time.
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Re: [3.4] Corruption Cards - Choose cards that alter your ga

Postby Dan_The_Noob » Tue May 17, 2022 10:56 pm

Cutmanmike wrote:I've been working on other mods but I wanted to get the wild card spawning and crashes fixed. I have other changes and fixes on my list, but they'll be coming at later time.

should throw up a "other mods I'm working on" section in OP? I'm always down to try other things
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby mamaluigisbagel » Wed May 18, 2022 7:48 am

Finally got to encounter the unique card at E3M8, and got to say I'm glad it was included as it did increase the challenge to a satisfying point compared to the usual Spider Mastermind fight. Won't spoil the card or its effect, though.
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Re: [3.4] Corruption Cards - Choose cards that alter your ga

Postby NamelessGuy » Thu May 19, 2022 11:28 am

Cutmanmike wrote:
NamelessGuy wrote:Maybe I don't understand something or being extremely unlucky but game never offers me "unfinished business" card. I play on custom preset with normal deck.

The condition for this card is a bit specific. You pretty much have to leave monsters alive in the previous level to have a chance of it appearing. I'll probably change how it works in the future.

Pardon me, I should've said that I left some monsters alive specifically to get this card, but I never got it anyway. Also, I am playing with monster randomizers, maybe that's the case...
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby Cutmanmike » Thu May 19, 2022 1:57 pm

Indeed but it's still a chance, along with every other card in the card pool, which is why it never seems to appear. It needs to be changed at some point.
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Fri May 20, 2022 7:33 pm

Cutmanmike wrote:Indeed but it's still a chance, along with every other card in the card pool, which is why it never seems to appear. It needs to be changed at some point.


could probably just add a note on the pick screen that mentions the current wildcard requirement (if that's possible with current setup)
maybe a toggle for "wildcards always enabled" or something that just throws them into an extra slot on the pick screen
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Sat May 21, 2022 12:53 pm

would it be possible to have gravity cards only work when there is a non-SKY texture ceiling??
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby Accensus » Sat May 28, 2022 4:48 am

In multiplayer, the button to show the current card selection doesn't work if you're not the host.
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Sat May 28, 2022 5:43 pm

Accensus wrote:In multiplayer, the button to show the current card selection doesn't work if you're not the host.

you need to enable cheats ("+sv_cheats 1" in additional command lines if using a launcher program) for the card screen to work in multiplayer
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby Accensus » Sun May 29, 2022 1:58 am

We always play with sv_cheats enabled so that's not it.

EDIT: Looked at the code myself. Seems that the RenderDeck ACS function uses the script-scoped "player" variable instead of the function argument that denotes which player to render the card selection for.
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Mon Jun 13, 2022 4:45 pm

I made a custom deck purely for making more and more enemies, it escalates very quickly but I thought i'd share it for people who like that sort of thing as much as me...
it's good fun for just mowing through enemies with a friend (requires using GZDoom multiplayer, but still works)
place it after corruption cards in your load order.
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Fri Jun 17, 2022 2:14 pm

it seems that Treachery and Blood Rain are causing huge amounts of lag in high population maps.
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby worldendDominator » Thu Jun 23, 2022 4:32 am

I just went through almost an entire megawad with Lilith's Grace. Can someone explain its full effects?

Also, what is current way of getting wild cards?
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby Cutmanmike » Thu Jun 23, 2022 4:48 am

Dan_The_Noob wrote:would it be possible to have gravity cards only work when there is a non-SKY texture ceiling??


This neuters the card's effect quite a bit in a lot of maps, even if it does look a bit silly. I'd have to make it so reverse gravity monsters can't walk onto the sky if they have this, which may be tricky. I'll think about it.

Dan_The_Noob wrote:it seems that Treachery and Blood Rain are causing huge amounts of lag in high population maps.


How many monsters roughly?

worldendDominator wrote:I just went through almost an entire megawad with Lilith's Grace. Can someone explain its full effects?

Also, what is current way of getting wild cards?


Lilith's Grace:
Spoiler:


Wild Cards:
Spoiler:
Last edited by Cutmanmike on Thu Jun 23, 2022 7:03 am, edited 1 time in total.
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Re: [3.5a] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Thu Jun 23, 2022 6:00 am

Cutmanmike wrote:
Dan_The_Noob wrote:would it be possible to have gravity cards only work when there is a non-SKY texture ceiling??


This neuters the card's effect quite a bit in a lot of maps, even if it does look a bit silly. I'd have to make it so reverse gravity monsters can't walk onto the sky if they have this, which may be tricky. I'll think about it.


I could see that being an issue. maybe an option to have the effect toggle off on sky rather than completely blocking it? (though i guess this would cause some enemies to bounce between sky and floor)

Cutmanmike wrote:
Dan_The_Noob wrote:it seems that Treachery and Blood Rain are causing huge amounts of lag in high population maps.


How many monsters roughly?


oh, excessive amounts of enemies. 500-1000+ easily.
but just a note, incase there are any optimisations possible. (not sure if it's the visual effect or behind the scenes)

also, if I add wildcard cards to a custom deck, do they get added as normal cards or still require the special interaction?
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