by AwkMan » Sun Apr 24, 2022 10:47 am
I would like to comment a few ideas/improvements/bugs:
- I see that you designed the mod having in mind that each card only lasts one level, except if you make a custom deck.
In my case, I like more to play with permanent cards, which then makes it a problem to tests different cards as with largemegawads you get too many stacked cards. There I propose to add two more modes (at least for custom deck):
1) At the start of the campaign, allow the user to select as many cards as he wants (from the unlocked cards). All these cards will be permanent. Then, from level 1 till the end, all cards will last only one level
2) Same as 1) but all new selected cards on each level will be also permanent.
There are cards which I really like and that I would like to have from the start. For instance, my list will be:
- Nuclear curse
- Death impact
- Earthquake
- Revise strategy
- Teleport traps (when mixed with the previous two cards it is total mayhem)
- If possible, it would be nice that even in any mode with corruption cards, at the end of the level (or before you select a card in the next level), allow the user to decide that a card which was only for one level to make it permanent. Adding this step may become annoying for some players, so maybe adding it as an option in the corruption card configuration can be a good idea.
- The card "Grace of Lilith", I don't know if it is a bug or it is intended, but the card texture is corrupted and also its text (I can send an screenshot).
- There is a card (I don't remember the name) that causes that when the enemy cursed with the card dies, it turns nearby floors toxic. I tried once in MAP08: Tricks and Traps, and it turned all floors in the level toxic, making the level unplayable. I think the effect should be applied a small area around the position where the enemy was killed.
Anyway, thanks for the amazing mod!