[3.0] Corruption Cards - Choose cards that alter your game!

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Re: [2.3] Corruption Cards - Choose cards that alter your ga

Postby GreenDoomguy1999 » Sat Sep 04, 2021 12:17 pm

Found some bugs
1.I using version 2.3 but it's still says 2.2c in console
2.Angry Bones card crashes into console after few seconds(possibly because I'm playing through LZDoom)

Also opposite version of Small Companion card would be cool
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Re: [2.3] Corruption Cards - Choose cards that alter your ga

Postby Captain Ventris » Sat Sep 04, 2021 9:34 pm

Is there any way to get Corruption Cards to NOT detect a particular entity type as an enemy in a loaded mod?
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Re: [2.3] Corruption Cards - Choose cards that alter your ga

Postby Gorec » Sun Sep 05, 2021 1:49 am

in shades of doom there are 2 types of a monster, for example cyanfaceless and cyanfacelessambush(demon variant),the card affects only one of them
Last edited by Gorec on Sun Sep 05, 2021 4:08 am, edited 3 times in total.
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Re: [2.3] Corruption Cards - Choose cards that alter your ga

Postby Dan_The_Noob » Sun Sep 05, 2021 3:40 am

GreenDoomguy1999 wrote:Also opposite version of Small Companion card would be cool


the problem with this idea is some creatures getting bigger would just result in them being stuck.
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Re: [2.2b] Corruption Cards - Choose cards that alter your g

Postby Gustavo6046 » Sun Sep 05, 2021 5:27 pm

Cutmanmike wrote:From what I heard card species are working correctly with that mod. I don't think I can fix the invisibility, it's pretty hacky as is.


That's perfectly fine! I understand how some stuff is hard to do without being hacky and I entirely sympathize. Or really, if you simply said you didn't want to do it, I wouldn't contend with that either :D

Do keep in mind that balancing the species list can be more complicated than simply looking at the health of each monster. I don't think there is anything you can do to make this universal without some sort of API.

API-ify everything! I'm in love lol
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Re: [2.3] Corruption Cards - Choose cards that alter your ga

Postby electrodragon554 » Tue Sep 07, 2021 9:23 am

I have to ask: what's the blast radius when a monster goes off when cursed with the nuclear card?
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Re: [2.3] Corruption Cards - Choose cards that alter your ga

Postby Chairkicker » Wed Sep 08, 2021 5:37 pm

An excellent mod. I have a question: is it possible to alter the chances of a card appearing, making it more common or rare? Also, is it possible to turn a card permanently on so that its effects apply without having to get the card? Thanks in advance.

A suggestion I have as well is the ability to flag cards as "Never Permanent" so that even if chosen during a perma card choice, it won't be permanent. It'd be useful for custom game modes with lots of permanent cards to avoid getting, for instance, barrels in every level.
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Re: [2.3] Corruption Cards - Choose cards that alter your ga

Postby Cutmanmike » Sat Sep 11, 2021 1:46 pm

Playing a bit of catch up here, I will consider the things in the previous posts eventually but unintended wildcard behavior is forcing me to release an update early.

  • Fixed a crash with Angry Bones on maps with no monsters.
  • Fixed Wild Card spawn chance fixed, and decreased slightly.
  • Fixed a bug where loading a save could guarantee a Wild Card spawning on every map.
  • Fixed Wild Cards appearing every level until one is finally picked.
  • Fixed Grace of Lilith breaking stair builder sectors.
  • Added a new visual and audio effect for Borrowed Time.
  • Parastic Card can no longer mutate into Wild Cards.
  • Iron Skins now caps monster pain chances to 40 or less, after halving their original pain chance.
  • Monsters with 0 speed defined can no longer be carried by other monsters.
  • Added one new card.

Download: https://cutstuff.net/public/CorruptionCards-v2.4.pk3
Last edited by Cutmanmike on Sat Sep 11, 2021 4:04 pm, edited 1 time in total.
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Re: [2.4] Corruption Cards - Choose cards that alter your ga

Postby MrRumbleRoses » Sat Sep 11, 2021 2:26 pm

can't seem to download the latest version of the mod
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Re: [2.4] Corruption Cards - Choose cards that alter your ga

Postby Cutmanmike » Sat Sep 11, 2021 4:05 pm

Fixed, try again
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Re: [2.4] Corruption Cards - Choose cards that alter your ga

Postby Enjay » Sat Sep 11, 2021 4:38 pm

I don't know if this has been mentioned or not, but with developer mode set to 2, there are a lot of truncation of floating point warnings printed to the console at startup.

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Re: [2.3] Corruption Cards - Choose cards that alter your ga

Postby Dan_The_Noob » Sun Sep 12, 2021 3:35 am

Cutmanmike wrote:
  • Parastic Card can no longer mutate into Wild Cards.


can we have parasitic card have a chance to pick itself (basically ending its effect + adding a random card)
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Re: [2.4] Corruption Cards - Choose cards that alter your ga

Postby Hell-met » Wed Sep 15, 2021 5:31 am

Got some general feedback about some specific cards

- Delayed hurt cards are ... extremely overpowered. At the very least they should be well above T1. It makes a world of difference if you roll a time card on shotgunners in uv -fast, for example. In such harder difficulty killing monsters before they take a pot shot is the only way to beat a level and this card pretty much cancels this which is ridiculous for a T1.

- The mirror card does not seem to work well in Multiplayer. Aiming becomes jittery, unresponsive and virtually unplayable. Players are forced to suicide to get rid of it if they wish to continue playing at all.

- Healing traps should not be infinite. They should only work a few times and then vanish. An imp in a room with two healing traps can literally tank an infinite amount of shotgun blasts.

- Demons's wings graphics for the fly card are missing.

- I still believe demons and spectres should be separate monster picks. Demons cards are way more effective than they should be simply because they cover two species.
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Re: [2.4] Corruption Cards - Choose cards that alter your ga

Postby DarkQuill » Wed Sep 15, 2021 8:34 am

Was going to suggest having the automap flip too when getting the mirror world curse, but after testing that can cause all kinds of weird problems with particle effects, scrolling textures, and voodoo dolls. Damn my over-reliance on the automap, hahaha.
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Re: [2.4] Corruption Cards - Choose cards that alter your ga

Postby Cutmanmike » Wed Sep 15, 2021 8:41 am

DarkQuill wrote:Was going to suggest having the automap flip too when getting the mirror world curse, but after testing that can cause all kinds of weird problems with particle effects, scrolling textures, and voodoo dolls. Damn my over-reliance on the automap, hahaha.


It's actually not possible anyway as flipping map geometry can only happen on map start.

Hell-met wrote:- I still believe demons and spectres should be separate monster picks. Demons cards are way more effective than they should be simply because they cover two species.


My worry with those is (from my experience anyway) mappers start neglecting either one or the other in later levels. Still unsure on this, anyone else feel the same way? (It doesn't help that I'm usually playing with a mod that flags them both as the same species anyway :P ).
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