[2.4] Corruption Cards - Choose cards that alter your game!

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Re: [2.1f] Corruption Cards - Choose cards that alter your g

Postby Cutmanmike » Sun Aug 01, 2021 2:16 pm

Many fixes in this version, including the crash fix for the latest GZDoom version.

  • Fixed certain projectiles created by mods not activating or appearing.
  • Fixed card graphics showing a crouching player sprite instead of a valid sprite for certain mods.
  • Fixed a crash on startup with the latest GZDoom version.
  • Fixed Angry Bones not working correctly.
  • Fixed a crash with The Specialists.
  • Fixed certain mini monsters not having their projectile spawn height halved.
  • Actors banned in CCARDs will no longer get effects from cards that effect other monsters who share the same species.
  • Reduced the size and heal amount of Healing Traps slightly.
  • Nerfed Blood Rain. Damage changed from 3x damage to 2x damage. Damage Resistance (undocumented) changed from 3x damage resistance to no damage resistance.
  • Endless Flow music change only happens once if chosen as a permanent card.
  • Changed the Endless Flow card condition to correctly require 3 maps without taking slime damage.
  • Improved High Voltage effects.
  • Increased High Voltage damage slightly.
  • The Chosen One is now tier 3 instead of tier 2.

More quality of life changes are coming soon, but wanted to get these bugs out of the way first.

Download: https://cutstuff.net/public/CorruptionCards-v2.2.pk3
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Re: [2.2] Corruption Cards - Choose cards that alter your ga

Postby Hell-met » Sun Aug 01, 2021 5:16 pm

https://steamuserimages-a.akamaihd.net/ ... 29F884FC3/

This was alot of fun on UV -fast :)

I would suggest to separate demons from specters in the card rolls, since demon cards / buffs are doubly stronger than they probably should be

I would also suggest to make hitscan demons use the pistol sound, as I feel shotgunners/chaingunners should have a bigger priority on the shotgun fire sound
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Re: [2.1f] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Sun Aug 01, 2021 9:53 pm

Cutmanmike wrote:Many fixes in this version, including the crash fix for the latest GZDoom version.

nice-u

Cutmanmike wrote:More quality of life changes are coming soon, but wanted to get these bugs out of the way first.


can we have rocketeer corpses back as a quality of life change? :P
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Re: [2.2] Corruption Cards - Choose cards that alter your ga

Postby Rowsol » Wed Aug 04, 2021 10:14 am

I added map01 to the excluded maps to use with RAMP and when I start the game I can't move from the starting position.

I picked the electricity card on zombies on a level with about 200 of them and the game became a stuttery mess. It wasn't an issue before 2.2.
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Re: [2.2] Corruption Cards - Choose cards that alter your ga

Postby Cutmanmike » Mon Aug 09, 2021 8:35 am

  • Added an option to create a save game after card selection (enabled by default).
  • Fixed Angry Bones permanent card interaction.
  • Fixed CCARDS excluded maps freezing the game.
  • Fixed High Voltage being laggy on maps with lots of monsters.
  • Wrath Sentires can now be shot to very briefly prevent them from firing.
  • Last Word can no longer be offered to monsters over 500 health.
  • Last Word portals will attempt to reposition themselves if blocked by an actor, i.e Petrifaction Enchantment.
  • Increased Necrokineses damage and attack speed.
  • Leaking Soul is no longer offered if playing a non-Doom game.

Download: https://cutstuff.net/public/CorruptionCards-v2.2a.pk3
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Re: [2.2a] Corruption Cards - Choose cards that alter your g

Postby Rowsol » Mon Aug 09, 2021 10:49 am

While I appreciate the bug fixes I do wish you'd bring back the options from 2.0 to enable the player to skip the deck and game modes and just show the cards on a game start.
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Re: [2.2a] Corruption Cards - Choose cards that alter your g

Postby Cutmanmike » Mon Aug 09, 2021 10:55 am

Rowsol wrote:While I appreciate the bug fixes I do wish you'd bring back the options from 2.0 to enable the player to skip the deck and game modes and just show the cards on a game start.


I will add it back next version, it's on the list.
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Re: [2.2a] Corruption Cards - Choose cards that alter your g

Postby UTNerd24 » Mon Aug 09, 2021 6:52 pm

Is it just me or does Casali's Watchers only seem to effect Pain Elementals? Either that or I just have really bad luck. I would personally limit the card to Chaingunners (Of course), Cacodemons, Arachnotrons, Mancubi and Revenants.

Anyway... you mind if I give some more suggestions?
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Re: [2.2a] Corruption Cards - Choose cards that alter your g

Postby Cutmanmike » Mon Aug 09, 2021 7:00 pm

UTNerd24 wrote:Is it just me or does Casali's Watchers only seem to effect Pain Elementals?


That's a whoops on my part, it's supposed to effect everything except Pain Elementals!

UTNerd24 wrote:you mind if I give some more suggestions?


Of course not :) I do workshop a lot of suggestions but sometimes they just don't feel right or are annoying in practice.
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Re: [2.2a] Corruption Cards - Choose cards that alter your g

Postby Rowsol » Tue Aug 10, 2021 2:44 pm

I ran into a pretty serious performance drop. I show the performance at the moment, and what it's like after resetting the current cards. I showed the active cards so you might have an idea of what's going on. I noticed the performance start to drops a few maps before this one I'm showing you, so it wasn't all at once. And if you're wondering, it doesn't matter what card I pick, the game stalls for 15 seconds regardless.
https://youtu.be/9m3fVH8ZfsE

For what it's worth, I did a full 30 map playthrough with 2.0 and had 30 active cards by the end and never had any performance issues.
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Re: [2.2a] Corruption Cards - Choose cards that alter your g

Postby Cutmanmike » Tue Aug 10, 2021 3:03 pm

Rowsol wrote:I ran into a pretty serious performance drop. I show the performance at the moment, and what it's like after resetting the current cards. I showed the active cards so you might have an idea of what's going on. I noticed the performance start to drops a few maps before this one I'm showing you, so it wasn't all at once. And if you're wondering, it doesn't matter what card I pick, the game stalls for 15 seconds regardless.
https://youtu.be/9m3fVH8ZfsE

For what it's worth, I did a full 30 map playthrough with 2.0 and had 30 active cards by the end and never had any performance issues.


I'll see what I can do. How many monsters are in that map? Massive amounts of monsters can cause it due to how many thinkers (cards) can be operating on them. That delay at the start feels like something is wrong though.
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Re: [2.2a] Corruption Cards - Choose cards that alter your g

Postby Rowsol » Tue Aug 10, 2021 3:05 pm

600 I believe.
I've used this mod with levels of many more than that and never had this initial stall.
If it helps, I'm also using viewtopic.php?f=43&t=71364&hilit=inventory+keeper if that matters.

edit: okay, so I'm testing it out, same load out, I gathered up about 15 cards and it's still performing well. I think it may be one of the cards inparticular.

Is there a console command to remove all your active cards?
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Re: [2.2a] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Wed Aug 11, 2021 4:21 am

Rowsol wrote:I ran into a pretty serious performance drop. I show the performance at the moment, and what it's like after resetting the current cards. I showed the active cards so you might have an idea of what's going on. I noticed the performance start to drops a few maps before this one I'm showing you, so it wasn't all at once. And if you're wondering, it doesn't matter what card I pick, the game stalls for 15 seconds regardless.
https://youtu.be/9m3fVH8ZfsE

For what it's worth, I did a full 30 map playthrough with 2.0 and had 30 active cards by the end and never had any performance issues.


how many enemies did that map have? i have had 100+ cards active and not had this issue. it could also be related to the particular mod.
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Re: [2.2a] Corruption Cards - Choose cards that alter your g

Postby Cutmanmike » Thu Aug 12, 2021 2:12 pm

Rowsol wrote:edit: okay, so I'm testing it out, same load out, I gathered up about 15 cards and it's still performing well. I think it may be one of the cards inparticular.

Is there a console command to remove all your active cards?


Not currently. You can disable the mod with ccards_disable 1 and changing map though.

I've tried a few different combinations of cards with vanilla doom monsters (800 ish monsters) but can't get a drastic startup time like that. Some cards "learn" things over time so it might still be a bug with a specific card, but it's hard to pinpoint what it could be without a reproduction method. Keep me posted if it happens again.

Edit: Found it, it was caused by the 16th sin card. Fixed.
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Re: [2.2a] Corruption Cards - Choose cards that alter your g

Postby Rowsol » Fri Aug 13, 2021 10:58 am

Cutmanmike wrote:Edit: Found it, it was caused by the 16th sin card. Fixed.


Love to hear it.

I noticed that once you've picked your game mode you can't change it without starting a new game. I picked custom game mode and now I want to alter the settings but it doesn't change anything until I start a new game. I'm roughly 4 hours into RAMP and starting over isn't an option. Is there a brute force way to change the gamemode? I can even alter the code if need be I just need to know where to look.

I also tried the disable command you listed above and while it does turn it off if I turn it back on by changing it to 0 the console spits out an infinite loop.
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