[2.2] Corruption Cards - Choose cards that alter your game!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [2.1c] Corruption Cards - Choose cards that alter your g

Postby Cutmanmike » Sat Jul 10, 2021 1:36 pm

  • Fixed/hacked custom Keys being effected by cards in certain mods that use the universal key replacement.
  • Improved mouselook while under the effects of the Mirror Curse.
  • Hex Mania now only makes your curse cards effect 1 extra monster instead of 2. Tier scaling adjusted according to how many active curses you have.
  • Assassins no longer gain increased health after the 5th time they've been killed.
  • Assassins now spawn with the Teleport Enchantment.
  • When a player is killed by an Assassin a unique message is now displayed.
  • Teleport Enchantment can now trigger multiple times if the monster is damaged again after teleporting.
  • Fixed Lethality Curse overwriting other invulnerability powerups.
  • Added 2 new cards.

Download: https://cutstuff.net/public/CorruptionCards-v2.1d.pk3
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom
Discord: https://discord.gg/Whts7Bj
Operating System: Windows Vista/7/2008 64-bit

Re: [2.1c] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Sat Jul 10, 2021 5:08 pm

Cutmanmike wrote:
  • Hex Mania now only makes your curse cards effect 1 extra monster instead of 2. Tier scaling adjusted according to how many active curses you have.
  • Teleport Enchantment can now trigger multiple times if the monster is damaged again after teleporting.


http://Nooooooooooooooo.com
User avatar
Dan_The_Noob
 
Joined: 07 May 2019
Twitch ID: Dan_The_Noob
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [2.1c] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Sat Jul 10, 2021 5:10 pm

UTNerd24 wrote:Peripheral Jumper: [Monster] moves extremely quickly when not observed. Got the idea from the Abhorrent from Legion of Bones.
Poltergeists: Some map props will try to attack you/be thrown at you. Idea from a Realm667 monster of the same name and function.
Stalker: At some point in the map, a monster will spawn behind you, but will not attack until you turn around. It will follow you until you do.
Accuracy Enchantment: [Monster] is more accurate. I imagine that would be limited to formers.
Motivator: If the player has spent a long time in one map, A Motivator will spawn. It is slow moving and only has a melee attack, but it can move through walls, is invulnerable and deals very high damage.
Disorientation Melee: [Monster]'s Melee attacks will distort the players view briefly. Idea from some of the Spiders in Blood. Essentially taking damage should cause the screen to wobble and maybe create some sort of obscuring overlay.

these all sound like they would just cause death.
User avatar
Dan_The_Noob
 
Joined: 07 May 2019
Twitch ID: Dan_The_Noob
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [2.1c] Corruption Cards - Choose cards that alter your g

Postby UTNerd24 » Mon Jul 12, 2021 5:16 am

So I just looked through some of the mod's code, and it turns out half of my ideas already exist as unused/discontinued cards. Whoops...
User avatar
UTNerd24
 
Joined: 14 Jun 2015

Re: [2.1c] Corruption Cards - Choose cards that alter your g

Postby WolVexus » Mon Jul 12, 2021 8:44 am

How about a card that increases damaging sector, well, damage? Like by 1.5x
A random weapon in your inventory is taken away rather than all of them
I don't know if this one would even be doable but alerting monsters in sectors that block off sound if you were in a nearby sector? If that even makes sense lol
User avatar
WolVexus
 
Joined: 06 Aug 2019
Discord: WolVexus#2447
Twitch ID: WolVexus
Github ID: WolVexus
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [2.1c] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Mon Jul 12, 2021 5:31 pm

WolVexus wrote:How about a card that increases damaging sector, well, damage? Like by 1.5x

breaks maps, balance issues.
WolVexus wrote:A random weapon in your inventory is taken away rather than all of them

breaks entire playthroughs, balance issues.
WolVexus wrote:I don't know if this one would even be doable but alerting monsters in sectors that block off sound if you were in a nearby sector? If that even makes sense lol

probably a lot of effort for little to no noticeable effect.
User avatar
Dan_The_Noob
 
Joined: 07 May 2019
Twitch ID: Dan_The_Noob
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [2.1c] Corruption Cards - Choose cards that alter your g

Postby UTNerd24 » Mon Jul 12, 2021 6:26 pm

How about a card that makes one monster really loud? As in, it's sound are played to the client rather than within the actor's radius, like the Cyberdemon's wakeup sound. It can be difficult to hear over that way. Of course, not ear destroying.

Something I've been meaning to ask, how is Daisy's spawning handled if the map has no secrets?
Also I've noticed that monster pets can cause quite a bit of lag if they're teleporting from a monster closet. Heck, sometimes it favors the pet over the actual monster.
User avatar
UTNerd24
 
Joined: 14 Jun 2015

Re: [2.1c] Corruption Cards - Choose cards that alter your g

Postby Mor'Ladim » Tue Jul 13, 2021 2:27 am

Is this intentional? The fact that no one seems to have mentioned it makes me think I am missing something. Of course it's not as if it's some sort of critical bug or anything either!
Image

Also, I have a few card ideas, though I am not sure how feasible some of them are:
X = Monster's name.
Vortex - X periodically pulls nearby players towards them for 2 seconds.
Lingering Disease - X's projectile inflicts a long lasting poison that deals X damage every 12 seconds. Cured by picking up a health item. (I noticed there was a poison card listed as "unfun" so not sure about this one)
Pinball - Slain X dangerously rebound off of walls for a short time and deals impact damage to any target or players they collide with.
Riftwalker - X is invisible and inactive until the player is nearby. (Or also until some time has passed, in case some enemies on ledges or otherwise inaccessible areas are unreachable)
Sentry - Some X can no longer move, but fire at an increased rate.
Raw Sustenance - X can eat corpses to regain some health.

On another note, this mod still appears to be in working order with my own mod, and I am definitely going to try it in conjunction with your recently released Map Order Shuffle mod! Keep up the good work!
User avatar
Mor'Ladim
Does this man finish anything?!
 
Joined: 27 Sep 2005
Location: An artifact in an image you foolishly saved as a JPEG.
Discord: Mor'ladim#7303

Re: [2.1c] Corruption Cards - Choose cards that alter your g

Postby Cutmanmike » Tue Jul 13, 2021 5:58 am

Mor'Ladim wrote:Sentry - Some X can no longer move, but fire at an increased rate.
Raw Sustenance - X can eat corpses to regain some health.


These two already exist in some form, but some of those ideas sound doable.

Fixed a pretty big multiplayer bug and some other stuff:

  • Fixed(?) a rare crash with acid blood and custom weapons.
  • Fixed a lockup with hub maps (this mod will still not work with hub maps however!)
  • Fixed a multiplayer bug where two different game modes could be selected at once, causing the game to desync.
  • Fixed Monster Pet owners rendering extremely long chains when teleporting.
  • Monster Pets can no longer be targeted by other monsters.

Download: https://cutstuff.net/public/CorruptionCards-v2.1ea.pk3
Last edited by Cutmanmike on Wed Jul 14, 2021 2:57 pm, edited 1 time in total.
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom
Discord: https://discord.gg/Whts7Bj
Operating System: Windows Vista/7/2008 64-bit

Re: [2.1c] Corruption Cards - Choose cards that alter your g

Postby Dan_The_Noob » Tue Jul 13, 2021 5:03 pm

Can we get an "objectives" card deck? make it spawn only things like keyguardian, find daisy, monster pets etc?
basically stuff that affects the goal/progression more than enemies specifically.
maybe keep curses and miniature army in, since they are easy enough to deal with in most cases.
might need more ideas though.
User avatar
Dan_The_Noob
 
Joined: 07 May 2019
Twitch ID: Dan_The_Noob
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [2.1e] Corruption Cards - Choose cards that alter your g

Postby Rexen » Wed Jul 14, 2021 2:49 pm

It seems version e broke the showcards button as I have it bind to Ctrl and nothing happens but I go back to 2.1d it works. Gzdoom version is 4.6.0.
User avatar
Rexen
Has anyone seen my blue card key?
 
Joined: 30 Jun 2016
Location: E1M1: Hangar
Github ID: RealRexen
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia with Vulkan support

Re: [2.1e] Corruption Cards - Choose cards that alter your g

Postby Cutmanmike » Wed Jul 14, 2021 2:57 pm

Oops, well that's annoying. This fixes it: https://cutstuff.net/public/CorruptionCards-v2.1ea.pk3
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom
Discord: https://discord.gg/Whts7Bj
Operating System: Windows Vista/7/2008 64-bit

Re: [2.1e] Corruption Cards - Choose cards that alter your g

Postby Rexen » Wed Jul 14, 2021 4:06 pm

Well that was a quick fix, and it works like a charm
User avatar
Rexen
Has anyone seen my blue card key?
 
Joined: 30 Jun 2016
Location: E1M1: Hangar
Github ID: RealRexen
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia with Vulkan support

Re: [2.1e] Corruption Cards - Choose cards that alter your g

Postby UTNerd24 » Fri Jul 16, 2021 9:28 pm

So I just found that the invisibility curse doesn't make the monster COMPLETELY invisible in some cases. If a monster is under the effects of another enchantment such as flight, those effects will still be rendered, giving their position away.
User avatar
UTNerd24
 
Joined: 14 Jun 2015

Re: [2.1e] Corruption Cards - Choose cards that alter your g

Postby zx110011 » Sat Jul 17, 2021 5:14 am

:D :D :D :D :D :D :D :D GOOD
zx110011
 
Joined: 31 Mar 2021
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Not Listed

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: camper, electrodragon554 and 10 guests