Spoiler:
Cutmanmike wrote:ULTRA BUMP
I've started learning zscript, and my first project is to update this mod. My plan is to make it as more mod friendly, so it can be ran with custom weapon/monster packs. But I'm going a step further to allow Corruption Cards to generate new cards based on new monsters it has no information on. For example, here is a screenshot of it generating cards for DRLA monsters with no additional patch wads to tell the mod they exist:
In addition I've made it so it's very easy to set up new cards with a little bit of zscript knowledge. More on that later. I'm still using ACS for the selector for now as I don't want to delve into UI related zscript craziness yet. Some other new features include adding the custom game mode into the game selector (values are changed in the options menu), and you can now specify a random seed for cards. This means as long as you're running the same wads, you can share the seed with a friend and they will get offered the same cards you do as you progress.
With zscript I can pretty much do anything now, so any suggestions are welcome
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