ActionAlligator wrote:Hmmm....maybe instead of giving monsters projectiles that aren't theirs, you could simply include your own custom alterations of the projectiles (like tracking, faster speed, more dmg, multishot, w/e you want) if you were concerned about funny out-of-place things like imps firing rockets from their hand and hell knights firing plasma balls.
ActionAlligator wrote:The only main thing I ran into that could be construed as a bug is monsters hiding as items; sometimes, they're outside of the map (waiting to be teleported, for example) so are impossible to kill.
doomfiend wrote:Well Tribeam and I have an Idea that could work for this actually, from our unreleased mod:
Are there any maps where this breaks?
arachnotrons (and i'm guessing mancs and other wide hitbox demons) become essentially unkillable if they get disguised as items, because they can't take damage and you can't get close enough for them to undisguise
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