by Mor'Ladim » Mon Jan 11, 2021 2:06 pm
Well this blew up rather fast since I first saw it posted.
At first, it sounded like a neat concept, but considering I only play my own mod, I didn't bother to try it. I was under the impression that it only worked with vanilla Doom. Then I came back to this topic just yesterday and saw the screenshots. It's compatible with Heretic?! Sign me up! So I gave it a shot with Heretic, and I had a lot of fun. I only made it to The Graveyard, as the power in my home happened to go out for a second, so I stopped afterwards.
I am not sure why, but during Heretic, I decided to look at the first post of this topic again. I suppose to see if I was missing some info? Who knows. But thankfully since I did that, I discovered something that I did not previously see. Corruption Cards is compatible with other mods as well?! I decided to load up my mod, Bullet-Eye, to see if it would work right out of the box. Well I am literally playing it right now and so far I haven't spotted any major problems. Granted, I am only on Map03 of Vilecore, but it's nice to see that it detects my custom enemies in order for the cards to work properly.
Also, since I see some people are posting their ideas for cards, I have a few of my own. I'm not sure how possible these are, but:
- Enemies slowly regenerate health when not in the player's line of sight.
- Enemies spawn a ghost version of themselves upon death. These ghosts cannot be killed and slowly move towards the player, and will explode on contact. Ghosts only remain for a short time.
- An enemy that kills another enemy due to infighting will power up.
Again, I haven't played for too long so I am not sure if at least one of these is already in.
Keep up the good work! This is definitely something that will add difficulty to older mapsets that are sparse with enemy placement.