Cutmanmike wrote:1 and 3. Not unless someone makes a version of this in ZScript, as every monster/item/projectile needs to call a script to be included in the card system. AFAIK there's no viable way to do that without zscript (in Zandronum, which I wanted to focus on). Anyone is welcome to give it a go though!
2. 98 at the moment. There were a couple more but I had to disable them as Zandronum didn't play nice with them, or they weren't balanced.
All right, thank you kindly for the answers! Cheers!