[RELEASE] DN3DooM - update v.1.06d

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Re: [RELEASE] DN3DooM - update v.1.06

Postby Duke91 » Sun Oct 04, 2020 11:14 am

Good to see you're still improving this awesome mod. I just made a 4x HD/Upscale of all sprites:

https://drive.google.com/file/d/1PIYfHA ... XxwcD/view
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Re: [RELEASE] DN3DooM - update v.1.06

Postby wran » Sun Oct 04, 2020 6:57 pm

This is really fantastic stuff, probably my favourite mod after the latest update. :D
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Re: [RELEASE] DN3DooM - update v.1.06

Postby kipo » Mon Oct 05, 2020 5:30 am

Thanks everyone for the kind words.

Duke91 wrote:Good to see you're still improving this awesome mod. I just made a 4x HD/Upscale of all sprites:

https://drive.google.com/file/d/1PIYfHA ... XxwcD/view


That's really awesome! I added it to the first post.
Btw, there's no need to unpack anything, you can just load it after dn3doom and it works too.
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Re: [RELEASE] DN3DooM - update v.1.06

Postby Vostyok » Mon Oct 05, 2020 1:19 pm

Awesome update!

I've had a lot of fun playing this with the Hellbound wad, which, with it's mix of outdoor, city, sewer and factory maps, is a perfect match in my opinion. Even has a bunch of Duke music thrown in.
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Re: [RELEASE] DN3DooM - update v.1.06

Postby -Ghost- » Mon Oct 05, 2020 2:15 pm

Nice work on the HD upscale! One tweak though, might want to adjust the babe faces, they're a little nightmare fuel right now. :P

I think a little more variety in the pickup sounds and such would be nice too, as a minor detail. So different ones for different ammo, weapons, etc.
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Re: [RELEASE] DN3DooM - update v.1.06

Postby kipo » Tue Oct 06, 2020 12:09 am

Vostyok wrote:I've had a lot of fun playing this with the Hellbound wad, which, with it's mix of outdoor, city, sewer and factory maps, is a perfect match in my opinion. Even has a bunch of Duke music thrown in.


Good call! Hellbound blends well with the mod.

-Ghost- wrote:I think a little more variety in the pickup sounds and such would be nice too, as a minor detail. So different ones for different ammo, weapons, etc.


Could be, I believe in Duke only the weapons had different pickup sounds.
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Re: [RELEASE] DN3DooM - update v.1.06

Postby -Ghost- » Tue Oct 06, 2020 2:29 pm

Yeah, I might be getting it mixed up with some of the later Duke mods like DukePlus, but I think it'd still work well here since this is pretty much Vanilla+ with the extra content as well.
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Re: [RELEASE] DN3DooM - update v.1.06

Postby Valken » Tue Oct 06, 2020 9:13 pm

I am glad this popped up and just watched Mr. Icarus' video. Great work on this!
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Re: [RELEASE] DN3DooM - update v.1.06

Postby Neccronixis » Wed Oct 07, 2020 7:28 am

Getting a crash when using the freeze thrower:
Crash.png


Would you consider adding an option to disable bullet tracers and sparks in a future update?
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Re: [RELEASE] DN3DooM - update v.1.06

Postby kipo » Wed Oct 07, 2020 9:30 am

That's odd, I cannot replicate that bug.
The crash seems legit, although probably not from the freezethrower. Do you happen to know the exact circumstances of that happening? Are you using other mods?

About the tracers and sparks, not for the moment. You probably mean your own bullet tracers right? or do you mean turning the enemies into hitscans again?
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Re: [RELEASE] DN3DooM - update v.1.06

Postby edgymemester » Wed Oct 07, 2020 12:04 pm

Neccronixis wrote:Getting a crash when using the freeze thrower:
Crash.png


Would you consider adding an option to disable bullet tracers and sparks in a future update?

Same. I was on map 27 shooting a firefly trooper + rail gun alien with the freeze thrower and got this error.
crash.png

Also, the flamethrower burns you went you walk forward while firing it.
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Re: [RELEASE] DN3DooM - update v.1.06

Postby kipo » Wed Oct 07, 2020 2:54 pm

Thanks for the bug reports, I fixed it (I hope).
Please download the file again.
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Re: [RELEASE] DN3DooM - update v.1.06

Postby Neccronixis » Wed Oct 07, 2020 7:50 pm

kipo wrote:About the tracers and sparks, not for the moment. You probably mean your own bullet tracers right? or do you mean turning the enemies into hitscans again?


Yes, I mean the player bullet tracers and sparks generated by bullet impacts. It's not a big deal as I just usually delete Tracer1.png and tracer.md3
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Re: [RELEASE] DN3DooM - update v.1.06

Postby Xada » Fri Oct 09, 2020 1:46 pm

Loving this mod, especially after the re-tweaking of enemy damage. Some of the new features are really cool.

One major issue I have not seen brought up however is a lot of sounds do not start with zero-crossing in mind which is VERY harsh on the ears on a lot of setups. Many sounds including Duke's use-fail play a loud "POP" at the beginning as a result. You'll want to hone in on the sounds to fade out the first few ticks to ramp into the sound where this occurs.

At any rate, hoping to see more updates in the future!
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Re: [RELEASE] DN3DooM - update v.1.06

Postby kipo » Sat Oct 10, 2020 10:28 am

My setup is just standard, I don't feel the pop sounds. How can I tell if the sound has this issue?
I have audacity for visual cues.
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