GShadow: Resurrected v3 - RT actor shadows (31/8/20)

GShadow: Dynamic blob shadows for G/ZDoom!
Now universal! (in terms of mods that use Doom as the IWAD, anyways)
Download GShadow RV2!
Download GShadow RV3 (Universal)
"This is a tiny resource mod that allows to cast multiple dynamic shadows on both Software and Hardware renderer without need of shaders or any special stuff, pure DECORATE and ACS! You can use it for your own projects without asking for permission." -sonic_HD87, original GShadow dev.
Those who have seen GShadow and remember what it was like, may remember it was quite slow even on just IWAD maps, and it didn't work correctly on Zandronum (yet it still ate bandwidth like nothing else). However, GShadow: Resurrected aims to fix those issues, greatly speeding up performance, making it even easier to add to your own projects, adding compatibility with Zandronum (Because why not?), and some more.
You can disable it mid-game by setting the gs_enable CVAR to 0 or FALSE.
You can also disable shadows being casted outdoors without any nearby light source with the gs_outdoorshadow CVAR.
Link to the original topic, of GShadow Beta 2.
Now universal! (in terms of mods that use Doom as the IWAD, anyways)
Download GShadow RV2!
Download GShadow RV3 (Universal)
"This is a tiny resource mod that allows to cast multiple dynamic shadows on both Software and Hardware renderer without need of shaders or any special stuff, pure DECORATE and ACS! You can use it for your own projects without asking for permission." -sonic_HD87, original GShadow dev.
Those who have seen GShadow and remember what it was like, may remember it was quite slow even on just IWAD maps, and it didn't work correctly on Zandronum (yet it still ate bandwidth like nothing else). However, GShadow: Resurrected aims to fix those issues, greatly speeding up performance, making it even easier to add to your own projects, adding compatibility with Zandronum (Because why not?), and some more.
Spoiler: Compatibility with other mods
You can disable it mid-game by setting the gs_enable CVAR to 0 or FALSE.
You can also disable shadows being casted outdoors without any nearby light source with the gs_outdoorshadow CVAR.
Spoiler: Shadowpacks NEW (15/03/20)
Spoiler: Screenshots
Spoiler: How do i add this into my projects
Spoiler: Changelog
Spoiler: Implementation details
Link to the original topic, of GShadow Beta 2.