NullWire wrote:Is there a chance to add some really broken weapons like a KS-23M or ASH-12?
Spoiler:
LossForWords wrote:thanks for the criticism, i'll take those in consideration. (especially the HUD, revolver and missile launcher)
and the bigger guns (railgun/jackhammer) spawn in blursphere slots, i'll fiddle with the spawners and see if i can make the blursphere-spawned guns show up more often.
LossForWords wrote:the powerup replacements are just reskins of the default powerups, you're not missing out on much.
let me know what you thought of the bfg-tier guns when you get them!
Spaceman333 wrote:M60 - imo needs total rework or even replacement. So BFG slot has one good option already; a dangerous cluster nuke for long range, large area bombardment. Its risky to use, so its counterpart could be something something safer and also rapid fire. The coolest option would be a Smartgun with explosive rounds with high ammo capacity / max ammo (but using rare special ammo).
LossForWords wrote:Spaceman333 wrote:M60 - imo needs total rework or even replacement. So BFG slot has one good option already; a dangerous cluster nuke for long range, large area bombardment. Its risky to use, so its counterpart could be something something safer and also rapid fire. The coolest option would be a Smartgun with explosive rounds with high ammo capacity / max ammo (but using rare special ammo).
that sounds better. tho i had a minigun in mind.
since the meltphace is the big room-clearing gun, maybe the explosive machinegun should be more geared towards melting stronger enemies.
maybe a mid-range minigun with explosive rounds, higher ammo cap and a faster firerate.
Spaceman333 wrote:Would the minigun's explosive rounds still cause self-damage to the player?
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