[1.1.44] SWWM GZ: Cute robutt whomst love to explode demons

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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby ValeriePalerie » Mon Jul 06, 2020 11:15 pm

just wait til y'all find the BFG
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Captain J » Mon Jul 06, 2020 11:40 pm

Though the mod is still being worked on, i think all 2 BFG replacements are already in the mod. I just one of them used it even
Last edited by Captain J on Tue Jul 07, 2020 4:47 am, edited 1 time in total.
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Tue Jul 07, 2020 1:57 am

It's fully charged when the charge bar is glowing.
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Wisecrack34 » Tue Jul 07, 2020 3:11 am

Oh I was referring to using the tertiary fire with regular ammunition but I guess that means you can kill it 5 times over with only half a Q press :D

Love the edits for the classic maps, Boss Bars are something I never knew I needed in Doom 2 until now
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Captain J » Tue Jul 07, 2020 4:48 am

Marisa Kirisame wrote:It's fully charged when the charge bar is glowing.
I know that. But quite frankly the gauge glowing when fully charged alone does not make me often realize that i now can discharge it, hence the small HUD. But no worries, maybe i could get use to it.
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Sat Jul 11, 2020 5:30 am

Heh, a lil' optimization of mine just got merged into GZDoom that makes this mod load 20 times faster.

Be on the lookout for a devbuild with the nice number (g4.5pre-69-g6e7920993).
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Captain J » Sat Jul 11, 2020 7:55 am

20 times faster? Now that sounds efficient with bright pink color.

Also something just popped up out of my head: If this mod is at near completion or already completed, are you going to add some a custom startup screen?
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Sat Jul 11, 2020 9:31 am

I'm on Linux so I can't even see startup screens in the first place.
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Enjay » Sat Jul 11, 2020 10:03 am

Speaking of loading faster and optimisations, I notice that if I switch on chasecam, there is a really quite noticeable pause/hiccup while the player model or skn loads. is there anything that can be done about that?
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Captain J » Sat Jul 11, 2020 10:23 am

Enjay wrote:Speaking of loading faster and optimisations, I notice that if I switch on chasecam, there is a really quite noticeable pause/hiccup while the player model or skn loads. is there anything that can be done about that?
Well that's quite weird. Maybe because it depends on the PC spec? I actually had no short pause nor hiccups after i pressed chasecam, and enabling the death camera. But in exchange, GZDoom takes quite a while to load the mod and i have no idea why.
Marisa Kirisame wrote:I'm on Linux so I can't even see startup screens in the first place.
I didn't even know that, actually... But i'm positively sure the process of making your own startup screen is quite easy.

Anyhoo, i think the name of the option: Enable Custom Blood is misreading because it technically activates multiple things than just blood. Like gibs, blood drips, sound effect for gibs and blood drips... Also sadly, the issue of dropping framerate is still there.
Last edited by Captain J on Sat Jul 11, 2020 11:09 am, edited 1 time in total.
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Enjay » Sat Jul 11, 2020 11:05 am

Captain J wrote:Well that's quite weird. Maybe because it depends on the PC spec? Because i had no short pause nor hiccups after i pressed chasecam, and enabling the death camera. But in exchange, GZDoom takes quite a while to load the mod and i have no idea why.

Weird indeed. It's always happened with me and this mod. My computer should certainly be good enough to cope speed-wise.

[edit]I just tried with a fresh download - somewhere between 3 and 4 seconds of a pause when pressing chasecam for the first time. [/edit]
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Sat Jul 11, 2020 11:06 am

That's the kind of thing that optimization fixes. It used to take about 5 seconds for the player model to load for me, the first time, now it's ¼ of a second.

There's also the fact that you don't have texture precaching enabled. Otherwise, the player and weapons (which are the main bulk size-wise in terms of models) would be preloaded at launch instead.
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Graphics Processor: nVidia with Vulkan support

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Enjay » Sat Jul 11, 2020 11:09 am

OK, cool. I look forward to trying it when there is a build up on DRD.

What did you do to optimise things?
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Sat Jul 11, 2020 11:55 am

Turned a very long and very slow nested loop into a shorter two-pass set of loops.
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Linz » Sun Jul 12, 2020 2:16 am

So how many mods have you made exactly
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