[1.1.44] SWWM GZ: Cute robutt whomst love to explode demons

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [1.1.41] SWWM GZ: Cute robutt whomst love to explode dem

Postby Marisa Kirisame » Sun Nov 14, 2021 12:34 pm

cubebert wrote:1. I absolutely LOVE the blood and gibs that's in SWWM! It's so splattery, for lack of a better word, and it's very satisfying to point-blank gib an enemy. I especially love how additional blood decals are generated on walls and how the ceiling blood creates small blood droplets. Excellent work, Marisa! :D

Considering how "half-arsed" the blood and gore is (I even directly suggest people to use Nashgore instead), I'm glad to hear someone likes it.

cubebert wrote:2. I like using the Spreadgun, since it's essentially a one-handed shotgun, but for the next major update, could there be an option to dual wield them like with Caleb's sawed-offs? I understand that there's already the Explodium Guns and making animations for 3D models isn't as easy as working with sprites, but I think that it would be a nice option for additional firepower.

I'm afraid making it dual-wieldable would overcomplicate things, due to how the current inputs work for just one of them. Dual-wielding, by design, is only reserved for slot 2 weapons (will also be true for future DLC).

cubebert wrote:3. Correct me if I'm wrong, but the 3D models utilize the Unreal Engine's model format, right? I'm interested in hearing the technical reasons for using that format instead of the .MD3 or .OBJ format used in many GZDoom mods. In a way, it gives the mod Unreal-esque vibes that I can appreciate (I know that the mod originated as an Unreal mod, but having that in GZDoom is nice nevertheless). May I ask what tools you use for the models?

There's no specific technical reasons, really, it's just for the sake of authenticity, and because I've been working with the format for years so it's what I know best. I use Blender for most of the creation work (with an add-on for the model format), and my own UMesh Tools for additional tweaking in post.

cubebert wrote:4. I don't want to jump the gun on additional storylines/missions for the Demolitionist, but would you be open about doing non-canon stories? For instance, you could add Ancient Aliens compatibility and have it not affect the mod's plotline.

Can't happen, Demo-chan lacks the respiratory system to smoke the pipe with, therefore this would logically prevent the events of the whole WAD from happening. :P
The only other storyline currently planned is for Sunder, once it's completed.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [1.1.41] SWWM GZ: Cute robutt whomst love to explode dem

Postby Enjay » Sun Nov 14, 2021 3:13 pm

Is SWWMGZ intended to be Chex compatible?

I just played episode 3 and, although it worked for the most part (and I thought it suited the game quite nicely), the final level didn't work. Chex3 uses skull keys in the final map (they look like jewels or something) but with SWWM loaded, the skulls were back and the blue door didn't recognise it (the regular (non-skull) keys used in earlier maps were not replaced by SWWM versions). I assume the other key doors in the final map are similar but I IDKFA'd to get the keys when the blue door didn't open so I can't be certain.

After completing the map, the end of game exit text mentioned a spiderdemon. So I guess that SWWM doesn't have Chex specific text either?
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [1.1.41] SWWM GZ: Cute robutt whomst love to explode dem

Postby Marisa Kirisame » Mon Nov 15, 2021 4:06 am

It's not intended, nope. In fact, it should theoretically warn you about it during launch with a big message.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [1.1.41] SWWM GZ: Cute robutt whomst love to explode dem

Postby Enjay » Mon Nov 15, 2021 4:40 am

Oh, I didn't see that warning. It was either hidden by the startup screen, or I wasn't paying attention. Probably the latter. I'll check when I get home.

Anyway, like I said, it actually worked for the most part and rather suited the game. So, it's maybe something to consider for future updates?
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [1.1.43] SWWM GZ: Cute robutt whomst love to explode dem

Postby mamaluigisbagel » Tue Dec 07, 2021 11:14 am

I've noticed when I play this with OpenGL renderer (not OpenGL ES to clarify) I get really weird glitchy models for the arms/weapons. Any idea if this is a bug or something else? When running in Vulkan, everything works fine.

Couldn't get a gif or video going yet, but got a screenshot of the starting pistol a little glitched/squished. When the weapons go to their idle state, they disappear. I've tried using both the "latest" link and the "1.1.43" link on the OP.

User avatar
mamaluigisbagel
This profile is brought to you by spam......and memes.
 
Joined: 09 Jul 2014
Discord: Nonemployee#1013
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [1.1.43] SWWM GZ: Cute robutt whomst love to explode dem

Postby KynikossDragonn » Tue Dec 07, 2021 2:19 pm

Broken OpenGL drivers, basically.

You'll have to complain to your card's vendor or whoever to get that fixed, probably best to remain using Vulkan unless there's something absolutely requiring you to remain on OpenGL. (Like for me, I can't use Vulkan because the texture modes are broken in it and I can't get nearest neighbor filtering unless I disable all mipmaps, which I do not want to do)
User avatar
KynikossDragonn
『霧雨魔理沙のペットドラゴン』
 
Joined: 12 Dec 2020
Location: Independence, KS, USA
Twitch ID: kynikossdragonn
Github ID: KynikossDragonn
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: [1.1.43] SWWM GZ: Cute robutt whomst love to explode dem

Postby Marisa Kirisame » Tue Dec 07, 2021 2:23 pm

This is a known AMD issue that affects GZDoom globally, regardless of mod. The only solution is to use the Vulkan backend.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [1.1.43] SWWM GZ: Cute robutt whomst love to explode dem

Postby mamaluigisbagel » Tue Dec 07, 2021 3:02 pm

Guess that's what I get for installing an unofficial driver update, since it worked fine before. Thanks for at least letting me know its on my end.

EDIT: Big surprise, after going back to official drivers it works fine in OpenGL.
User avatar
mamaluigisbagel
This profile is brought to you by spam......and memes.
 
Joined: 09 Jul 2014
Discord: Nonemployee#1013
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [1.1.44] SWWM GZ: Cute robutt whomst love to explode dem

Postby GamaG27 » Mon Dec 20, 2021 7:59 pm

got a situation



i updated SWWM recently and this is new, is there a way to solve this ?
GamaG27
 
Joined: 01 Dec 2021
Discord: #7127
Github ID: #56368966
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: [1.1.44] SWWM GZ: Cute robutt whomst love to explode dem

Postby Marisa Kirisame » Tue Dec 21, 2021 1:37 pm

Ah, ye olde driver-specific GLSL behavior. Guess I'll have to look into this.

Edit: The fix is trivial. Unfortunately, I am in the middle of working on the 1.2 update, so the master branch is not getting any updates until I'm done.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [1.1.44] SWWM GZ: Cute robutt whomst love to explode dem

Postby KynikossDragonn » Wed Dec 22, 2021 12:25 am

Well heck, I update too and it happens here as well.

None of the other shaders are broken (from what I can tell atleast) though so that's fine!
User avatar
KynikossDragonn
『霧雨魔理沙のペットドラゴン』
 
Joined: 12 Dec 2020
Location: Independence, KS, USA
Twitch ID: kynikossdragonn
Github ID: KynikossDragonn
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: [1.1.44] SWWM GZ: Cute robutt whomst love to explode dem

Postby GamaG27 » Wed Dec 22, 2021 12:40 am

oh its just the main menu ? you sure ?
then its no problem.
GamaG27
 
Joined: 01 Dec 2021
Discord: #7127
Github ID: #56368966
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: [1.1.44] SWWM GZ: Cute robutt whomst love to explode dem

Postby StroggVorbis » Wed Dec 22, 2021 12:45 am

Is Strife support planned? Lol
User avatar
StroggVorbis
Donut eat me pls!
 
Joined: 08 Nov 2017
Location: Germany
Discord: StroggVorbis#2466
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [1.1.44] SWWM GZ: Cute robutt whomst love to explode dem

Postby AvzinElkein » Wed Dec 22, 2021 1:21 am

StroggVorbis wrote:Is Strife support planned? Lol

Previously, they were going to add that, but they changed their mind.
AvzinElkein
 
Joined: 17 Nov 2010
Discord: AvzinTW#6569
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)

Re: [1.1.44] SWWM GZ: Cute robutt whomst love to explode dem

Postby Marisa Kirisame » Wed Dec 22, 2021 8:10 am

KynikossDragonn wrote:Well heck, I update too and it happens here as well.

None of the other shaders are broken (from what I can tell atleast) though so that's fine!


I managed to reproduce it on my laptop, so this is clearly an "old Intel" issue that doesn't affect more modern iGPUs. The issue is with the shader requiring one last call to clamp before returning the final texture, due to some weirdness of alpha blending.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Ryuhi, Starman the Blaziken and 11 guests