[1.1.44] SWWM GZ: Cute robutt whomst love to explode demons

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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Wed Mar 11, 2020 2:20 am

Oh, wow, the lights make THAT much of a difference?

Also disabling those fonts will be bad, you won't be able to see anything. I'm afraid that ever making this work on LZDoom will be impossible.
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Marisa Kirisame
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Graphics Processor: nVidia with Vulkan support

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby fakemai » Wed Mar 11, 2020 6:29 am

Probably but I have them off because most mods don't _need_ them to be enjoyable. There's a couple of things that are legitimately in need of something better but most of the time performance issues can be put down to excessive eye candy or shonky mod coding. Most mods really shouldn't need much, as in, anything that can run current GZDoom should be fine. Also disabling those font bits was more to test if there was anything else blocking the mod, and there isn't. Is there some reason why that wouldn't be portable to LZDoom?
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Wed Mar 11, 2020 3:36 pm

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Marisa Kirisame
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Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby CanisLaticanis » Wed Mar 11, 2020 4:01 pm

Trying to open the Demolitionist Menu causes a VM Abort - running GZDoom V4.3.3. (Also, the VM Abort... effect, I guess, is freakin' hilarious.)

I've attached a logfile.
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Thu Mar 12, 2020 5:15 am

Oh that's just a small mistake from my part, it'll be fixed later. Also this crash isn't from the demolitionist menu, it's you opening the "say" prompt.
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Marisa Kirisame
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Joined: 08 Feb 2008
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Twitch ID: MarisaDOOM
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Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Captain J » Thu Mar 12, 2020 7:58 am

This mod is Unreal to the Core, Undying, Unforgettable. I really love the smooth pace and the clever twist of each weapon. I mean seriously, your default weapon is explosive? Well, i never. And it's quite powerful and helps a lot in any kind of situation. And the targeting mechanic and the subtitle is a marvelous touch(hence the protagonist is actually an animu girl). It gives life into the dead simple... I mean, simply dead Doom.

But that doesn't mean i'm not going to complain. Since i love this mod already, i would like to share some feedback and suggestions:
Spoiler: "Hngggu feedback ovarodu"
Sorry if i sound rude and bluffy, but trust me. I already like this mod and i think it has a lot of potential if it's completed. I hope my feedback are positively helpful.

Also is it me? Or her color scheme almost resembles EVA 01? Heh.
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Thu Mar 12, 2020 11:24 am

Spoiler: "Responding"
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Captain J » Fri Mar 13, 2020 1:40 am

Spoiler:
Thanks so much for replying to all my feedback. I still having a lot of fun playing this mod.

And i would like to ask a question: Did fly mode/powerup genuinely cause people a motion sickness? I never got sick from playing Wolfenstein 3D in 60fps even, but this one honestly made me sick. It's just hard to control, fps gets choppy, mouselook also get screwed up... It's just like some kind of NASA test, but i'm no Astronaut!

Lastly, nice to see the Eviscerator is functional. Very strong and good weapon! But not sure why the Grenade projectile is all the same, after changing the weapon modes and all.

EDIT: I just figured out that if you kill all the monsters, get the bonus point, and then kill another monster that just got spawned, you get the same points by doing that. And the loop goes on until you leave the map or there are no monsters spawning.
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Fri Mar 13, 2020 3:43 am

Yeah, I don't know what to do about that, really. It checks for the killed/total ratio on every kill, so if the monster count increases, that's it. I guess I could just... make it trigger only once.
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Marisa Kirisame
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Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Captain J » Fri Mar 13, 2020 3:54 am

Marisa Kirisame wrote:Yeah, I don't know what to do about that, really. It checks for the killed/total ratio on every kill, so if the monster count increases, that's it.
Oh man, that sounds a bit of a pickle. Maybe you should check Metadoom because it handles much better and...
I guess I could just... make it trigger only once.
O my electric mama that was quick! That would be golden.
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Sat Mar 14, 2020 8:04 am

Due to the recent apparition of some fanart (very good and cool fanart, mind you), I'm considering adding dual wielding support to the Explodium Gun in the near future, perhaps once the project goes into beta stage.
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Marisa Kirisame
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Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Captain J » Sat Mar 14, 2020 9:42 pm

Oh yeah, really lovely and superb fan art from my fellow artist! Speaking of, i'm going to draw some art for you, so stay tuned!

EDIT: You yet did not mentioned my art for your mod... But worry not! I already got this one.
Last edited by Captain J on Mon Mar 23, 2020 2:51 am, edited 1 time in total.
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Sun Mar 15, 2020 4:55 am

AAAA
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Marisa Kirisame
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Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Sun Mar 22, 2020 3:28 pm

With all the stuff I'm learning through Doom Eternal, I can tell that this mod will need A LOT of lore adjustments.

Edit: aaaaaand done. While I was at it I also did some fixes and added mouse support to the Demolitionist Menu.
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Marisa Kirisame
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Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Postby Marisa Kirisame » Fri Apr 17, 2020 9:12 am

Note: Current builds have the Hellblazer partially implemented. I'll add the actual projectiles soon, have patience.

Edit: And it's already done, moving to the Biospark Carbine now (also partially done).

God, at this rate I might have a first beta soon.
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Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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