[1.2.31] Codename: DEMOLITIONIST

Projects that alter game functions but do not include new maps belong here.
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Marisa the Magician
 
 
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Discord: Marisa the Magician#1666
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Graphics Processor: nVidia with Vulkan support
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Marisa the Magician »

Oh, wow, the lights make THAT much of a difference?

Also disabling those fonts will be bad, you won't be able to see anything. I'm afraid that ever making this work on LZDoom will be impossible.
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fakemai
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by fakemai »

Probably but I have them off because most mods don't _need_ them to be enjoyable. There's a couple of things that are legitimately in need of something better but most of the time performance issues can be put down to excessive eye candy or shonky mod coding. Most mods really shouldn't need much, as in, anything that can run current GZDoom should be fine. Also disabling those font bits was more to test if there was anything else blocking the mod, and there isn't. Is there some reason why that wouldn't be portable to LZDoom?
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Marisa the Magician
 
 
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Discord: Marisa the Magician#1666
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Location: Vigo, Galicia

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Marisa the Magician »

CanisLaticanis
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by CanisLaticanis »

Trying to open the Demolitionist Menu causes a VM Abort - running GZDoom V4.3.3. (Also, the VM Abort... effect, I guess, is freakin' hilarious.)

I've attached a logfile.
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Marisa the Magician
 
 
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Discord: Marisa the Magician#1666
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Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Marisa the Magician »

Oh that's just a small mistake from my part, it'll be fixed later. Also this crash isn't from the demolitionist menu, it's you opening the "say" prompt.
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Captain J
 
 
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Captain J »

This mod is Unreal to the Core, Undying, Unforgettable. I really love the smooth pace and the clever twist of each weapon. I mean seriously, your default weapon is explosive? Well, i never. And it's quite powerful and helps a lot in any kind of situation. And the targeting mechanic and the subtitle is a marvelous touch(hence the protagonist is actually an animu girl). It gives life into the dead simple... I mean, simply dead Doom.

But that doesn't mean i'm not going to complain. Since i love this mod already, i would like to share some feedback and suggestions:
Spoiler: Hngggu feedback ovarodu
Sorry if i sound rude and bluffy, but trust me. I already like this mod and i think it has a lot of potential if it's completed. I hope my feedback are positively helpful.

Also is it me? Or her color scheme almost resembles EVA 01? Heh.
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Marisa the Magician
 
 
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Marisa the Magician »

Spoiler: Responding
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Captain J
 
 
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Captain J »

Spoiler:
Thanks so much for replying to all my feedback. I still having a lot of fun playing this mod.

And i would like to ask a question: Did fly mode/powerup genuinely cause people a motion sickness? I never got sick from playing Wolfenstein 3D in 60fps even, but this one honestly made me sick. It's just hard to control, fps gets choppy, mouselook also get screwed up... It's just like some kind of NASA test, but i'm no Astronaut!

Lastly, nice to see the Eviscerator is functional. Very strong and good weapon! But not sure why the Grenade projectile is all the same, after changing the weapon modes and all.

EDIT: I just figured out that if you kill all the monsters, get the bonus point, and then kill another monster that just got spawned, you get the same points by doing that. And the loop goes on until you leave the map or there are no monsters spawning.
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Marisa the Magician
 
 
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Marisa the Magician »

Yeah, I don't know what to do about that, really. It checks for the killed/total ratio on every kill, so if the monster count increases, that's it. I guess I could just... make it trigger only once.
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Captain J
 
 
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Captain J »

Marisa Kirisame wrote:Yeah, I don't know what to do about that, really. It checks for the killed/total ratio on every kill, so if the monster count increases, that's it.
Oh man, that sounds a bit of a pickle. Maybe you should check Metadoom because it handles much better and...
I guess I could just... make it trigger only once.
O my electric mama that was quick! That would be golden.
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Marisa the Magician
 
 
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Marisa the Magician »

Due to the recent apparition of some fanart (very good and cool fanart, mind you), I'm considering adding dual wielding support to the Explodium Gun in the near future, perhaps once the project goes into beta stage.
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Captain J
 
 
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Captain J »

Oh yeah, really lovely and superb fan art from my fellow artist! Speaking of, i'm going to draw some art for you, so stay tuned!

EDIT: You yet did not mentioned my art for your mod... But worry not! I already got this one.
Last edited by Captain J on Mon Mar 23, 2020 2:51 am, edited 1 time in total.
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Marisa the Magician
 
 
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Marisa the Magician »

AAAA
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Marisa the Magician
 
 
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Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Marisa the Magician »

With all the stuff I'm learning through Doom Eternal, I can tell that this mod will need A LOT of lore adjustments.

Edit: aaaaaand done. While I was at it I also did some fixes and added mouse support to the Demolitionist Menu.
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Marisa the Magician
 
 
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Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo

Post by Marisa the Magician »

Note: Current builds have the Hellblazer partially implemented. I'll add the actual projectiles soon, have patience.

Edit: And it's already done, moving to the Biospark Carbine now (also partially done).

God, at this rate I might have a first beta soon.

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