Nobody Told Me About id v0.4.9 - A Build Engine-styled mod

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Re: Nobody Told Me About id v0.1.1 - A Build Engine-styled m

Postby CantSleep » Fri Aug 14, 2020 12:32 pm

cybie69 wrote:
RikohZX wrote:I'll say that whether due to AI tweaks and/or hitbox changes, the enemies tend to get stuck on walls which leaves them rather vulnerable. Pinkies and Spectres in particular can get stuck hopping up and down on a wall like a hyped up bulldog.
https://webm.red/hMsE.webm

If im correct in thinking thats sigil i had charging pinkies get stuck on in brutal doom when playing sigil. I don't think Romero had BD in mind when creating SIGIL so it might just be that particular wall type.


It could be possible, but during my playthroughs of NTMAi 0.4.6, I still had encounters of some enemies getting stuck in corners. They were able to get out of it when walking the opposite direction, or entering a different animation, though.
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Re: Nobody Told Me About id v0.4.6 - A Build Engine-styled m

Postby Kuzregoist » Fri Aug 14, 2020 2:37 pm

It doesn't work with 4.3.3 in delta touch
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Re: Nobody Told Me About id v0.4.6 - A Build Engine-styled m

Postby QuakedoomNukem Cz » Fri Aug 14, 2020 2:49 pm

Icarus just reviewed this mod alongside Doom 2 Re-Build-t.
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby CantSleep » Sat Aug 15, 2020 9:30 am

VERSION 0.4.7 released

  • Added option to toggle smooth monster movement (sv_ntm_monsterSmooth)
  • Changed Flamethrower
    • Adjusted alternate attack animation
    • Increased flame range by 2 tics
    • Flame base damage is now randomized from 1 to 2
  • Changed Unmaker
    • Changed typo in pickup message
    • Increased minimal point-blank damage from 12 to 30
    • Increased ammo consumption from 1 to 2
  • Buffed Shotgun's alternate attack
    • Increased minimum damage from 28 to 33
    • Increased maximum damage from 66 to 76
    • Increased damage radius from 48 to 64 units
  • Reduced volumes of some sounds
    • Reduced ricochet by 62%
    • Reduced bullet casing impact by 10%
  • Fixed Flamethrower
    • Fixed alternate attack using ammo when infinite ammo is enabled
    • Fixed first frame of flame not being lit
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby Artman2004 » Sat Aug 15, 2020 9:56 am

It doesn't run. When I try to boot it up, I get:
Script error, "ntmai.pk3:decaldef.txt" line 31:
Unknown keyword 'OpaqueBlood'

Anyone know how to fix this?
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby CantSleep » Sat Aug 15, 2020 11:03 am

Artman2004 wrote:It doesn't run. When I try to boot it up, I get:
Script error, "ntmai.pk3:decaldef.txt" line 31:
Unknown keyword 'OpaqueBlood'

Anyone know how to fix this?


Ever heard of something very unique that's called "Updating GZDoom?" :)
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby Armaetus » Sat Aug 15, 2020 11:48 am

This looks rather fun, I wonder how this would impact Oblige maps w/ ObAddon though :D Jumping monsters coming off ledges, shit like that.
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby iwantdoometernal » Tue Aug 18, 2020 5:54 pm

This mod is so fun! The classic weapons feel so good despite being pretty normal, and I'm loving zooming around maps dodging demons like Neo! I love it.
I do have a quick question, though. Does the "Your Worst Nightmare" difficulty setting change anything else besides enemy's damage and speed?
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby mamaluigisbagel » Tue Aug 18, 2020 7:20 pm

One of the main changes I've noticed in 'Your Worst Nightmare' is that zombies will start to throw grenades, but I'm not sure if other enemies have new attacks and such
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby Alptraum » Tue Aug 18, 2020 11:37 pm

Can't wait this mod to go 1.0 eventually. I love Build Engine games and Doom.
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby CantSleep » Sun Aug 23, 2020 3:28 am

iwantdoometernal wrote:Does the "Your Worst Nightmare" difficulty setting change anything else besides enemy's damage and speed?


Like mamaluigisbagel said, zombies will be able to throw grenades on "Your Worst Nightmare" and "I am Ultra-Violent" (It should happen in UV albeit rarely, if it doesn't then I'll have to investigate). This also applies to SS Guards. Also as the difficulty gets greater, Demons and Spectres will also be able to bite in mid-air when lunging at you.
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby orbittwz » Sun Aug 23, 2020 1:22 pm

This is nothing short of amazing! :D :D
I'm so glad I browsed through the gameplay forums 8-) 8-)
Will check it out soon...
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby Serious Cacodemon » Sun Aug 23, 2020 4:50 pm

So I've had a situation that happened twice in Hunted in Plutonia Experiment where an Archvile tried resurrecting a dead marine and failed every time. I have provided a highlight of one of these moments where it happened. Playing on Skill 3, GZDoom version g4.5pre-70-gfcb6e1b18, using Damnums and Targetspy as well.
https://clips.twitch.tv/BumblingImpossi ... anicBasket
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby Athel » Wed Aug 26, 2020 1:31 pm

Hey! I wanted to pop in and say I LOVE this mod to pieces, only there seems to be a slight issue when playing with KDiZD. I'm playing with the lite version and I was able to play all the way up to Z1M7. There's a segment where you have to grab a soulsphere, which plays out a trap that is needed to progress. Having the portable medikit option enabled seems to completely remove the script that's tied to activating it, while playing it with it turned off works as intended. I'm not sure if this has been reported or if anything can be done about it, but I thought it was worth reporting here in case it had something to do with this mod in particular.

EDIT: Typing in "puke 8" at the point where it would normally triggered worked fine for me, definitely helpful since I didn't want to restart the level at that point anyhow
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Re: Nobody Told Me About id v0.4.7 - A Build Engine-styled m

Postby Kzer-Za » Thu Aug 27, 2020 3:47 am

Hm, how do you use the quick melee from the respective addon? I don't see the option to bind the key in the game options and looking at the code of the addon didn't help.
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