Nobody Told Me About id v0.4.9 - A Build Engine-styled mod

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby HLRaven » Wed Mar 04, 2020 2:51 pm

I don't actually know if this is possible or is already in the sourceport but you should change the automaps player icon with a sprite of the character like the build engine games
User avatar
HLRaven
 
Joined: 20 May 2019
Discord: HLRaven #4530
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby Tapwave » Wed Mar 04, 2020 3:43 pm

HLRaven wrote:I don't actually know if this is possible or is already in the sourceport but you should change the automaps player icon with a sprite of the character like the build engine games

That's an option for GZD's automap already, actually. Display things as sprites.
User avatar
Tapwave
On the GREEN!
 
Joined: 20 Aug 2011
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby namsan » Wed Mar 04, 2020 3:45 pm

I can't use portable medikit via quickuse key.
the version is 0.2.3.
User avatar
namsan
piss piss piss piss piss piss piss
 
Joined: 31 Mar 2012
Location: Japan
Discord: Namsan#8146

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby CantSleep » Wed Mar 04, 2020 5:46 pm

namsan wrote:I can't use portable medikit via quickuse key.
the version is 0.2.3.


There is a random problem where GZDoom randomly unbinds the custom keys (at least for me). Make sure it's actually binded. I'll look into it tomorrow and release a hotfix.
User avatar
CantSleep
Powered by insomnia
 
Joined: 10 Jan 2017

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby huanlopan » Wed Mar 04, 2020 7:18 pm

Hello. Recently downloaded this and I'm enjoying it a lot, a looot. Playing it right now with Sunlust. One thing is really grinding my gears, though, and it's the small squish noise that plays when an enemy dies and their body falls from a certain height. It sounds incredibly unfitting, like it shouldn't be coming from 180+ pound bodies, but from a leaky faucet. It plays every time someone dies from a super shotgun blast, but if it's gonna do that, it shouldn't sound the way it does. I'm not saying get rid of the falling body noise wholesale, but a replacement would be nice.
huanlopan
 
Joined: 21 Feb 2020
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby xrownerx » Wed Mar 04, 2020 8:59 pm

xrownerx wrote:Hi! Which GZdoom version do I need to play this mod?

OK, I've found out that it is anything from GZDoom 4.1.0 and above for NTMAI v.0.2.3.
xrownerx
 
Joined: 04 Mar 2020

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby CantSleep » Thu Mar 05, 2020 1:37 am

I have released a hotfix. Changes include:
  • Imps and Demons can now drop off ledges to prevent them from getting stuck
  • Fixed the Portable Medkit bind not working

Redownload NTMAI.pk3 or get the dev build from Dropbox to get the current hotfix.
User avatar
CantSleep
Powered by insomnia
 
Joined: 10 Jan 2017

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby Whoah » Thu Mar 05, 2020 2:09 am

Buuuuuuuuuuug report: The archvile seems to get stuck when trying to resurrect enemies. He also can't resurrect them properly
User avatar
Whoah
Confusion is my natural state
 
Joined: 13 Apr 2017
Location: I'm actually not 100% sure on that

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby CantSleep » Thu Mar 05, 2020 3:26 am

Whoah wrote:Buuuuuuuuuuug report: The archvile seems to get stuck when trying to resurrect enemies. He also can't resurrect them properly


Please elaborate. I can't seem to reproduce this bug.
User avatar
CantSleep
Powered by insomnia
 
Joined: 10 Jan 2017

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby Whoah » Thu Mar 05, 2020 11:29 am

I was playing Doom 2: Reloaded, and there were 2 instances where and archvile was attempting to resurrect an enemy, which I think was a shotgunner in both instances, and was just stuck in his resurrection animation and inable to ressurect him. If I remember correctly, he was in kind of a cramped spot both times, so that could be it. I don't believe I have any other mods loaded that could be causing this issue, but I'll look into it when I get the chance
User avatar
Whoah
Confusion is my natural state
 
Joined: 13 Apr 2017
Location: I'm actually not 100% sure on that

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby CantSleep » Fri Mar 06, 2020 8:58 am

Whoah wrote:I was playing Doom 2: Reloaded, and there were 2 instances where and archvile was attempting to resurrect an enemy, which I think was a shotgunner in both instances, and was just stuck in his resurrection animation and inable to ressurect him. If I remember correctly, he was in kind of a cramped spot both times, so that could be it. I don't believe I have any other mods loaded that could be causing this issue, but I'll look into it when I get the chance


The reviving animations is always guranteed to last a second. Maybe there wasn't enough space to revive the enemy? There's also other issues such as monsters getting stuck while still being able to shoot. I'll look into it some more next week.
User avatar
CantSleep
Powered by insomnia
 
Joined: 10 Jan 2017

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby Hellstorm Archon » Fri Mar 06, 2020 9:35 am

Kind of a suggestion, but considering how Build engine games had their protagonists spout one-liners, why not use Doomguy’s cut lines from Quake 3 Revolution?



Honestly, it sounds like a mix of Duke Nukem and Caleb, with a dash of Clint Eastwood in there.
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 24 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby Enjay » Fri Mar 06, 2020 1:21 pm

Oh dear lord, that's awful. #notmydoomguy
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby Matt » Fri Mar 06, 2020 3:35 pm

dafuqwuzzat

yeah let's just stick with the "heh-henh"
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Postby Akatsuki » Fri Mar 06, 2020 5:03 pm

Thanks, I hate it.

Also, is it just me or does he sound like Vergil?
User avatar
Akatsuki
 
Joined: 30 Mar 2017
Location: Hell of Janeiro

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Prodigal Providence, Sgt. Ham, Xtyfe and 10 guests