Nobody Told Me About id - We've Moved!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 196
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Re: Nobody Told Me About id v0.3.1 - Build Engine-styled mod
Could you buff the chaingun's fire rate?
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Re: Nobody Told Me About id v0.3.1 - Build Engine-styled mod
Can the semi rifle's fire rate be buffed?
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Re: Nobody Told Me About id v0.3.1 - Build Engine-styled mod
Cool new update
- mamaluigisbagel
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Re: Nobody Told Me About id v0.3.1 - Build Engine-styled mod
Trying out the alternative weapons, and noticed pressing reload will reload the rifle, no matter how many times you've fired it. in other words, it can freely be reloaded indefinitely
EDIT: This seems to happen with every weapon that needs to be reloaded. Including the Classic Weapon Set's Pistol.
EDIT: This seems to happen with every weapon that needs to be reloaded. Including the Classic Weapon Set's Pistol.
- Wivicer
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Re: Nobody Told Me About id v0.3.1 - Build Engine-styled mod
Bug report: Touching the floor of an underwater sector causes a crash to desktop.
Re: Nobody Told Me About id v0.3.1 - Build Engine-styled mod
Artman2004 wrote:Could you buff the chaingun's fire rate?
No. Would ruin balance.TheOldKingCole wrote:Can the semi rifle's fire rate be buffed?
Thanks, I tried my best. Although it seemed a little rough around the edges.3336655445 wrote:Cool new update
mamaluigisbagel wrote:Trying out the alternative weapons, and noticed pressing reload will reload the rifle, no matter how many times you've fired it. in other words, it can freely be reloaded indefinitely
EDIT: This seems to happen with every weapon that needs to be reloaded. Including the Classic Weapon Set's Pistol.
Fixed, redownload the mod.Wivicer wrote:Bug report: Touching the floor of an underwater sector causes a crash to desktop.
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Re: Nobody Told Me About id v0.3.1 - Build Engine-styled mod
The satchel charges aren't showing up.
Re: Nobody Told Me About id v0.3.1 - Build Engine-styled mod
How about you cycle the weapon slots and double check before reporting anything? Also, get ammo.Artman2004 wrote:The satchel charges aren't showing up.
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Re: Nobody Told Me About id v0.3.1 - Build Engine-styled mod
Never mind, found them.
Re: Nobody Told Me About id v0.3.1 - Build Engine-styled mod
EDIT: This is an old post, check out the latest one.
Last edited by CantSleep on Tue Mar 31, 2020 6:26 am, edited 1 time in total.
Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod
VERSION 0.3.2 Released
- Added add-ons created by other people to the forum thread
- Morty & Last, the Shotgun Knight: Fixed issues related to human enemies throwing grenades
- ntmai_ss.pk3 is now compatible with ntmai_monsters_only.pk3
- Optimized code
CHANGES FROM 0.3.1 HOTFIX: - Yukes Von Faust: Added new burning sounds for zombies
- Fixed voxel offsets
- Wivicer: Fixed a crash when touching the ground underwater
- mamaluigisbagel: Fixed reloading to your heart's content with the reload key
Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod
Added 2 new add-ons to the Add-ons section. These were provided by IDDQD_1337.
BD v21 Gold Map Enhancer for NTMAi
20th Anniversary-style HUD
BD v21 Gold Map Enhancer for NTMAi
20th Anniversary-style HUD
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- Posts: 196
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod
Could you make it so that zombies drop grenades?
Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod
So one of my favorite mapsets to play through is Hellbound (heresy, I know) but I've always felt like the I'm Too Young To Die skill level has the perfect amount of monsters per map. Using Nobody Told Me About Id, the lowest skill level has the next highest tier of enemy spawns, and it's messing with my mojo. Any way to work around this? I've tried the skill console command, but it seems like having NOTMAI activated messes with the enemy counts on the skill levels still.
- Sgt. Ham
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Re: Nobody Told Me About id v0.3.2 - Build Engine-styled mod
Took me a while to realize that the "Classic/Alt Weapons at the Same Time" addon was actually standalone. Could you clarify that so others don't get confused?