WAR TROPHIES (1.10.2) eleventy billion points

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Accensus
Posts: 2347
Joined: Thu Feb 11, 2016 9:59 am

Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"

Post by Accensus »

Naw it's all good. This was entirely my goof up. Didn't account for statusbars properly. Fixed it. Let me know if there are any side effects.
User avatar
Xerenogan
Posts: 13
Joined: Sat Jul 04, 2020 7:28 am
Operating System: Other Linux 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia with Vulkan support
Location: Lojbanistan

Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"

Post by Xerenogan »

That seems to have fixed it for screen sizes 10 and below, but when scaled to 11 or above, the old behavior returns. On the map screen specifically.
If it's too much trouble, I can always just delete the offending graphic.
Thanks for working on this.
Accensus
Posts: 2347
Joined: Thu Feb 11, 2016 9:59 am

Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"

Post by Accensus »

Fixed. Just had to account for the automap.
User avatar
Xerenogan
Posts: 13
Joined: Sat Jul 04, 2020 7:28 am
Operating System: Other Linux 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia with Vulkan support
Location: Lojbanistan

Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"

Post by Xerenogan »

Yep, that's all good now.
Thanks for taking care of it, I appreciate it.
User avatar
Tapwave
Posts: 2075
Joined: Sat Aug 20, 2011 8:54 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: WAR TROPHIES (1.7) SUPER TURBO EXTRA DELUXE

Post by Tapwave »

Oh! Wow! It's an update!
Highlights:
- New graphics! Courtesy of HyperUltra64. He did a terrific job with those. These include all of the all of the medals.

Fixes:
- Fixed HUD injection not accounting for statusbars properly.

Visual:
- Added some more HD tags that don't make much sense.

Other:
- Added hardcoded projectile binds for compatibility with Final Doomer's Ofuda Caster.
- Added Universal Reloader to blacklist.
Accensus
Posts: 2347
Joined: Thu Feb 11, 2016 9:59 am

Re: WAR TROPHIES (1.7) SUPER TURBO EXTRA DELUXE

Post by Accensus »

There was a minor graphical issue that's been fixed. Please redownload v1.7.0 to get the fixed version.
User avatar
Tapwave
Posts: 2075
Joined: Sat Aug 20, 2011 8:54 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: WAR TROPHIES (1.7.1) SUPER TURBO MEGA EXTRA DELUXE

Post by Tapwave »

And another one. Oh well! :P
User avatar
Tapwave
Posts: 2075
Joined: Sat Aug 20, 2011 8:54 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: WAR TROPHIES (1.8) It's all so statistical

Post by Tapwave »

Wow! It's Stuff!
Highlights:
- Added three new rank sets, courtesy of XSlayer300.
- Added folders for Ashes Afterglow. Courtesy of IKA.

Fixes:
- Exposed the Festive rank set for Genocide. It's been around for a while but for some reason I didn't expose it to MENUDEF until now.
- Reset subpage on scorecard exit. This fixes a bug where the selected page number could be bigger than the number of actual pages.
- Fixed incorrect settings sometimes being applied in multiplayer.
- Properly remove weapon from stats instead of just setting its kills to 0.
- Fixed messed up weapon medal offsets. Also fixed misusage of method argument.

Visual:
- Small edit to bronze ribbon.

Other:
- Removed blacklist menu and moved the option to the root. Also added HDSoulCube to blacklisted items.
- Added UaS' Trauma Kit to the blacklist.
- Fixed HD Follower's fancy name to be a more generic "Follower" instead of "Daina".
To all people who would like to contribute ranks, you can always submit your suggestions! Just format your rank sets this way:

Code: Select all

"name1","name2",...
Make sure you have as many ranks as there are defined!
Accensus
Posts: 2347
Joined: Thu Feb 11, 2016 9:59 am

Re: WAR TROPHIES (1.8) It's all so statistical

Post by Accensus »

For a proper number of ranks for each set, take a look at the first line of strings in each *Ranks[] array. You can find those here.
Accensus
Posts: 2347
Joined: Thu Feb 11, 2016 9:59 am

Re: WAR TROPHIES (1.8) It's all so statistical

Post by Accensus »

Starting this commit, War Trophies will require GZDoom 4.5.0 or above (incl. dev builds, nautrally) due to the usage of a native MENUDEF option.
User avatar
mamaluigisbagel
Posts: 387
Joined: Wed Jul 09, 2014 7:25 pm
Discord: Nonemployee#1013
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: WAR TROPHIES (1.8) It's all so statistical

Post by mamaluigisbagel »

Just a quick cosmetic bug I noticed in both stable and beta releases. The color options for the Lite HUD work for the first section (Player name, genocide rank, etc) but NOT for the 2nd section (Weapon name, kill count, etc) The only thing I may need to note is I'm using a recent dev build rather than the recent stable release. (I think a mod I play requires the dev version)
You do not have the required permissions to view the files attached to this post.
Accensus
Posts: 2347
Joined: Thu Feb 11, 2016 9:59 am

Re: WAR TROPHIES (1.8) It's all so statistical

Post by Accensus »

Tested this out, and while I discovered that the default colors are wrong (fixed), I couldn't reproduce the actual bug. The colors get applied just fine. Are you modifying LANGUAGE.txt by any chance? Nothing in the code suggests that there's anything broken.
User avatar
mamaluigisbagel
Posts: 387
Joined: Wed Jul 09, 2014 7:25 pm
Discord: Nonemployee#1013
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: WAR TROPHIES (1.8) It's all so statistical

Post by mamaluigisbagel »

Did some testing, it was in fact the dev build that was causing it, so I "downgraded" back to 4.5.0 stable, and now it works fine. Maybe I should've tested that before posting, but at least I helped the default color bug?
Accensus
Posts: 2347
Joined: Thu Feb 11, 2016 9:59 am

Re: WAR TROPHIES (1.8) It's all so statistical

Post by Accensus »

Oh I see. Well, in any case, thanks for reporting this. Still managed to fix something, which is always good.
User avatar
m8f
 
 
Posts: 1397
Joined: Fri Dec 29, 2017 4:15 am
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Other Linux 64-bit
Location: Siberia (UTC+7)

Re: WAR TROPHIES (1.8) It's all so statistical

Post by m8f »

Congrats on Cacowards 2020 mention!

Return to “Gameplay Mods”