WAR TROPHIES (1.8) It's all so statistical

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Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"

Postby Accensus » Sun Aug 30, 2020 5:06 am

Naw it's all good. This was entirely my goof up. Didn't account for statusbars properly. Fixed it. Let me know if there are any side effects.
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Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"

Postby Xerenogan » Sun Aug 30, 2020 8:57 pm

That seems to have fixed it for screen sizes 10 and below, but when scaled to 11 or above, the old behavior returns. On the map screen specifically.
If it's too much trouble, I can always just delete the offending graphic.
Thanks for working on this.
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Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"

Postby Accensus » Mon Aug 31, 2020 4:50 am

Fixed. Just had to account for the automap.
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Re: WAR TROPHIES (1.6.2) "AMAZEBALLS! WOW! DAMN!"

Postby Xerenogan » Mon Aug 31, 2020 4:26 pm

Yep, that's all good now.
Thanks for taking care of it, I appreciate it.
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Re: WAR TROPHIES (1.7) SUPER TURBO EXTRA DELUXE

Postby Tapwave » Tue Sep 01, 2020 5:16 am

Oh! Wow! It's an update!

Highlights:
- New graphics! Courtesy of HyperUltra64. He did a terrific job with those. These include all of the all of the medals.

Fixes:
- Fixed HUD injection not accounting for statusbars properly.

Visual:
- Added some more HD tags that don't make much sense.

Other:
- Added hardcoded projectile binds for compatibility with Final Doomer's Ofuda Caster.
- Added Universal Reloader to blacklist.
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Re: WAR TROPHIES (1.7) SUPER TURBO EXTRA DELUXE

Postby Accensus » Tue Sep 01, 2020 5:49 am

There was a minor graphical issue that's been fixed. Please redownload v1.7.0 to get the fixed version.
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Re: WAR TROPHIES (1.7.1) SUPER TURBO MEGA EXTRA DELUXE

Postby Tapwave » Tue Sep 01, 2020 11:17 am

And another one. Oh well! :P
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Re: WAR TROPHIES (1.8) It's all so statistical

Postby Tapwave » Thu Oct 08, 2020 1:37 pm

Wow! It's Stuff!
Highlights:
- Added three new rank sets, courtesy of XSlayer300.
- Added folders for Ashes Afterglow. Courtesy of IKA.

Fixes:
- Exposed the Festive rank set for Genocide. It's been around for a while but for some reason I didn't expose it to MENUDEF until now.
- Reset subpage on scorecard exit. This fixes a bug where the selected page number could be bigger than the number of actual pages.
- Fixed incorrect settings sometimes being applied in multiplayer.
- Properly remove weapon from stats instead of just setting its kills to 0.
- Fixed messed up weapon medal offsets. Also fixed misusage of method argument.

Visual:
- Small edit to bronze ribbon.

Other:
- Removed blacklist menu and moved the option to the root. Also added HDSoulCube to blacklisted items.
- Added UaS' Trauma Kit to the blacklist.
- Fixed HD Follower's fancy name to be a more generic "Follower" instead of "Daina".


To all people who would like to contribute ranks, you can always submit your suggestions! Just format your rank sets this way:
Code: Select allExpand view
"name1","name2",...

Make sure you have as many ranks as there are defined!
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Re: WAR TROPHIES (1.8) It's all so statistical

Postby Accensus » Thu Oct 08, 2020 1:50 pm

For a proper number of ranks for each set, take a look at the first line of strings in each *Ranks[] array. You can find those here.
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Re: WAR TROPHIES (1.8) It's all so statistical

Postby Accensus » Sat Oct 31, 2020 8:46 am

Starting this commit, War Trophies will require GZDoom 4.5.0 or above (incl. dev builds, nautrally) due to the usage of a native MENUDEF option.
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