Re: WAR TROPHIES (1.2.2) "ABSOLUTELY STATISTICAL (promise)"
Posted: Fri Feb 21, 2020 10:35 pm
Quite possibly one of my favorite mods I've tried out so far, feels very satisfying figuring out what weapon I tend to use the most is!
Discussion about ZDoom
https://forum.zdoom.org/
New Features:
- Added support for D4T's glory kills. Also improved mod support capabilities in the future.
Bugfixes:
- Removed VF_SHOWALL from Advanced Options menu. It didn't do anything.
- Fixed icons not showing up on newer dev builds.
- Fixed some major heresy where the KEYCONF keybind didn't match the one in MENUDEF.
Audio/Visual:
- hud_aspectscale no longer affects the Lite HUD or Scorecard. Side effects not yet known, but they sure don't seem to be obvious.
- Added UI sounds.
Other:
- Added Final Doomer's Whitemare weapon set to the incompatibility list in README.md.
- Updated README.md to say that the mod works in multiplayer. Unexpected, but neat.
Perfectly doable, we just need the art assets.HKG MINECRAFT wrote:Just a suggestion: Can you add different options for player ranks? E.g. US Navy ranks, US Marines ranks, US Air Force Ranks, British Army Ranks, Royal Navy Ranks, etc.
Highlights:
- Changed how Lite HUD element visibility works. It's all managed via visibility flags now, with the old switch being a global ON/OFF.
New Features:
- Added support for visibility flag inversion. For example, "VF_PLR_ALL|!VF_PLR_GENRANK" will show all player stats except for Genocide rank.
Fixes:
- Fixed weapon stats' Y offset not accounting for hidden player stat elements.
- Fixed VF_PLR_PLMEDAL not doing anything and VF_PLR_GENMEDAL displaying both Genocide and Player medals.
- Fixed the hud_aspectscale commit breaking regular GZDoom scaling.
- Fixed special weapons not having an icon in non-Doom games due to missing sprites.
Other:
- Changed RenderOverlay to RenderUnderlay.
- Added HD's 7.76 reloading device to the blacklist.
- Prevent certain network events from being activated through console.
Well yes but no. It was fixed in most cases. It's properly fixed now. In the master branch, that is. I recommend using that one anyway.Changelog wrote:- Fixed the hud_aspectscale commit breaking regular GZDoom scaling.
See the second section under "Important". https://gitlab.com/accensi/wartrophies/ ... /README.mddevlman127 wrote:When I try to play with this mod enabled I get an error message where "Dictionary is expected to be JSON"
This happens even when it's the only mod in the load order.
Fixed in master.saladofstones wrote:Doom roguelike arsenal's hud seems to interfere with the scoreboard now.
[imgur]https://i.imgur.com/V6cCXqn.jpg[/imgur]
This is with the latest version [1.2.4]
I have, but the first two issues don't reply to me and I really don't want to lose my progress. I'll just post the stuff under [Doom.ConfigOnlyVariables.Mod] and see if you can spot anything obviously wrong before I need to delete it.Accensus wrote: See the second section under "Important". https://gitlab.com/accensi/wartrophies/ ... /README.md
Spoiler: