You thought we couldn't have a second major so soon? YOU THOUGHT WRONG.
Highlights:
- Added support for defining more than one folder per mod. However, only one folder can be active at all times.
- Added support for custom actor tags that override the natively-defined tags. Should only be defined if the native tags are repetitive and thus confusing.
- Further reduced the impact of the memory leak by updating each element separately, and only updating when there's a reason to.
- Added an optional hardcoded blacklist to exclude certain actors from being tracked. Enabled by default. Does not remove existing actors from scorecard. Currently only blacklists Hideous Destructor's healing items, sprinting and backpack.
New Features:
- Added scaling to the scorecard as well. Same deal as with the Lite HUD.
- Added support for holding down the keys instead of having to mash them. Goes kinda fast, though.
- Added "Game" folder for Final Doomer.
- Added "Assembly Type" and "Rarity" DRLA folders; made by Tapwave.
- Added "Weapon Type" folder for Bullet-Eye weapons. By weapon type I mean "Power", "Rapid, "Tech", etc.
Bugfixes:
- Fixed some long names going out of bounds.
Visual:
- Updated some medals. Thanks, Mor'ladim!
- Made the monster page wider and made the colors alternate for better visibility.
- Lite HUD color options now use the HUD font to better reflect the color. It's an overkill QoL feature.
- Added 4 new colors: Faded Blue (Alt), Orange, Faded Orange, and Faded Orange (Alt). The (Alt) versions are brighter.
Other:
- Weapon preference is now only between available weapons rather than all of them ever, because that makes marginally more sense.
- Renamed the 'wt_panel_blackdisplay' CVar to 'wt_scorecard_blackdisplays' for consistency. This will reset the option, so check it if you were using darker display.