WAR TROPHIES (1.10.1) does this fix bfg???

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Re: WAR TROPHIES (1.10) but without the spaghetti and meatba

Postby onContentStop » Fri Jun 04, 2021 10:54 am

Would it be worthwhile to have the ranks be driven by a WTRNKDEF (name pulled out of my ass) lump? I want to add more ranks but don't want to mess with the code.
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Re: WAR TROPHIES (1.10) but without the spaghetti and meatba

Postby Accensus » Fri Jun 04, 2021 4:25 pm

Probably, but I'd rather have them natively so everyone gets them. You only need to add stuff to the respective array and the MENUDEF. It's hardly anything complicated that requires extensive knowledge.

You can also post the ranks here and I can add them myself if they're not super niche/weird.
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Re: WAR TROPHIES (1.10) but without the spaghetti and meatba

Postby onContentStop » Fri Jun 04, 2021 5:42 pm

That's understandable. I just like having data lumps separate, but it's your project after all. Thanks for answering.
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Postby Tapwave » Thu Jun 10, 2021 8:13 am

Hello! It's Content©

Highlights:
- Added three new rank sets: Waifu (weapons), Imperium Infantry (player), and Contagion (genocide), all courtesy of XSlayer300.

Fixes:
- Added null check. Fixes a bug where a hostile HD follower that shoots you would cause a VM abort.

Other:
- Refactored InflictorBinds to be an array instead of a dictionary. This should hopefully make kill tracking a bit more consistent.
- Removed more UaS stuff from the blacklist. No, really, this should be handled by that mod now. Stuff in WT should be blacklisted natively only as a lastest resort.
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Postby YukesVonFaust » Thu Jun 10, 2021 7:57 pm

Tapwave wrote:Added three new rank sets: Waifu (weapons), Imperium Infantry (player), and Contagion (genocide), all courtesy of XSlayer300.

Can i add my own rank sets?
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Postby Accensus » Thu Jun 10, 2021 11:04 pm

Go ahead.
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Postby Endless » Mon Jun 14, 2021 11:58 pm

Been loving this mod so far. Could it be possible for you to add a .txt explaining/listing all the possible weapon ranks, genocide ranks and player ranks?
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Postby YasuoProjectX » Tue Jun 15, 2021 10:02 pm

(sorry for my bad english)

What about these Kill Sound Type with Custom 1 to 5?? It dosent have a sound but that means should i put custom kill sound by myself or should i leave them because the custom still no sound
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Re: WAR TROPHIES (1.10.1) does this fix bfg???

Postby Accensus » Wed Jun 16, 2021 3:34 am

Endless wrote:Been loving this mod so far. Could it be possible for you to add a .txt explaining/listing all the possible weapon ranks, genocide ranks and player ranks?


That'd be redundant. All of the ranks can be found here. Explanations are just going to overcomplicate the process of adding more ranks. The options for the rank sets should be self-explanatory (e.g. UAC, Fantasy, Festive, etc.)

YasuoProjectX wrote:(sorry for my bad english)

What about these Kill Sound Type with Custom 1 to 5?? It dosent have a sound but that means should i put custom kill sound by myself or should i leave them because the custom still no sound

Correct, you add the sound yourself. The current implementation is kind of jank imo but it was what I came up with at the time and changing it might break stuff.

Here's an example of replaced custom sound 6.

SNDINFO
Code: Select allExpand view
WT/KillSound6 dsskedth

LANGUAGE
Code: Select allExpand view
[default]
KILLSOUND_CUSTOM_1 = "Revenant Scream";

This will replace Custom 6 with a revenant scream.

In hindsight, replacing the stock sounds would have probably been a better solution. Oh well.
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