Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 Fix]

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Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F

Postby eharper256 » Sun Jun 19, 2022 12:30 pm

Lagi wrote:

still doesnt look right.

I will try later to reduce the amount of light on the plant.

Yep, that just makes it slightly duller looking.

The light shading was there to make the shape of the sort of egg-shape of the plant more obvious; so if you remove it you'll likely make it look rather flat.
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eharper256
Author of Hexen: Walpurgis
 
Joined: 25 Feb 2018
Location: UK

Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F

Postby Alonso84 » Mon Jun 20, 2022 2:59 pm

Hi there.
I found that Walpurgis causes following issues with this mod https://www.moddb.com/mods/brutal-doom/ ... ly-version
https://imgur.com/SqT04Sq
https://imgur.com/e9qjVI6
Is there way to fix this?

And also i have a problem with fire whip. It works like that https://imgur.com/9efCiHK
Alonso84
 
Joined: 28 May 2022
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F

Postby eharper256 » Tue Jun 21, 2022 12:58 am

Alonso84 wrote:Hi there.
I found that Walpurgis causes following issues with this mod https://www.moddb.com/mods/brutal-doom/ ... ly-version
https://imgur.com/SqT04Sq
https://imgur.com/e9qjVI6
Is there way to fix this?

And also i have a problem with fire whip. It works like that https://imgur.com/9efCiHK

Sprites being altered to things they shouldn't be, causing flickering in that way means that BD21 monsters is overlapping some definitions. In the case of the mace, this means there are some sprites called SM4K A - H, and the Fulgur one means there's an overlapping sprite called SPRK A. I can't see any issues in the Firewhip other than the Magister for some reason having 100 HP rather than 75.

Unfortunately there's nothing that can be done about this; Brutal Doom stuff is notoriously incompatible with alot of stuff (even the monsters part). This mod is also doing weird things to the menu for the glimpse I see of it. You would have to do a chunk of programming to get compatibility (or prune out the replacement sprites in SLADE~ is that smoke sprite even needed for the monster pack?).

You can try the BD20 monsters mod if that's still around. I don't recall huge monster changes between the two BD version monsters but it might be more compatible, maybe. Though you're missing out on the fun Walpurgis Elite monsters and Dimensional Instability anyways. XD
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eharper256
Author of Hexen: Walpurgis
 
Joined: 25 Feb 2018
Location: UK

Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F

Postby rayburn » Tue Jun 21, 2022 1:40 pm

Hey can I borrow that gazer attack from the Gorgon? I really like the idea of giving a "speed debuff powerup". Nothing I really want to change about it, but I think I'll try and use one old Might & Magic VI sprite for circles instead and that's pretty much the extent of my changes to it.

Your spritework is so pretty.
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Joined: 14 Oct 2018

Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F

Postby eharper256 » Tue Jun 21, 2022 4:04 pm

rayburn wrote:Hey can I borrow that gazer attack from the Gorgon? I really like the idea of giving a "speed debuff powerup". Nothing I really want to change about it, but I think I'll try and use one old Might & Magic VI sprite for circles instead and that's pretty much the extent of my changes to it.

Your spritework is so pretty.

Yeah sure, go for it. Just credit eharper256 and Walpurgis in your mod's readme.

There's a few moving parts to that temporary petrification effect, so be sure to get them all. :)

And thanks; there are some truly astonishing pixelartists out there that I can barely see the feet of, but I like to think I'm not too bad. :)
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eharper256
Author of Hexen: Walpurgis
 
Joined: 25 Feb 2018
Location: UK

Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F

Postby Alonso84 » Wed Jun 22, 2022 4:55 am

eharper256 wrote:I can't see any issues in the Firewhip other than the Magister for some reason having 100 HP rather than 75


Here https://www.youtube.com/watch?v=Pcw-Nbb ... EHARPER256 you can see that Firewhip passes some distance before it explodes. But in my case it explodes immediately.
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Joined: 28 May 2022
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F

Postby eharper256 » Wed Jun 22, 2022 2:26 pm

Alonso84 wrote:
eharper256 wrote:I can't see any issues in the Firewhip other than the Magister for some reason having 100 HP rather than 75


Here https://www.youtube.com/watch?v=Pcw-Nbb ... EHARPER256 you can see that Firewhip passes some distance before it explodes. But in my case it explodes immediately.

Ah okay, that was changed for 0.93 as people felt the whip wasn't very responsive for its job (close range detonation and clear). Whilst I did like the older effect for looks wise, I did agree it was a little lacklustre at the time. So its acting as it should now with that balance change.
------
One thing I've been focusing on the last few days is various alterations and fixes to the main Hexen iwad. This includes adding scripting to fix the old 3 serpents issue with Gibbet, making the Death Wyvern's pathing get stuck less, and adding a bit of difficulty to Korax who basically died immediately before to Walp's changes (lol). Here's a video:

Well, perhaps he still needs a bit of work, but he now has a fighting chance at least, with some innate resistances, more HP, pain resistance, and some really deadly alternate attacks including gas clouds, and a giant wave of fire. He now also always opens up the initial swarm of enemies on the first teleport away. Let me know what you think.
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eharper256
Author of Hexen: Walpurgis
 
Joined: 25 Feb 2018
Location: UK

Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F

Postby eharper256 » Fri Jun 24, 2022 12:46 am

Just a quick video today of me checking out a very short map called Perditions Grotto by AleDoom as it was lonely for comments on Doomworld and I like checking unnoticed maps out out (haha).


You can get this one here: https://www.doomworld.com/forum/topic/129637
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eharper256
Author of Hexen: Walpurgis
 
Joined: 25 Feb 2018
Location: UK

Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F

Postby Linz » Fri Jun 24, 2022 5:28 am

Say have you tried DBP20: Dungeons and Demons with Walpurgis yet?
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Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F

Postby eharper256 » Fri Jun 24, 2022 11:46 am

Linz wrote:Say have you tried DBP20: Dungeons and Demons with Walpurgis yet?

Yes, I have. I've played a few of the DBP's with Walp, though I've not made videos of them except DBK01 and the Autumn one (DBP29 - Super old early Druid gameplay in that one lol).

Quite alot of the DBP's work with Walp's theme if you don't like the idea of fantasy characters in tech-bases, though there is perfect in-lore reasoning for tech-base diving to happen; I simply assume the character you have in Doom levels is one that has completed Hexen and obtained the Chaos Sphere to move between dimensions at-will (as is hinted at in the re-written Doom intermission and epilogue texts).
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eharper256
Author of Hexen: Walpurgis
 
Joined: 25 Feb 2018
Location: UK

Re: Walpurgis 0.96A (For Doom/Heretic/Hexen) [GZDoom 4.8.0 F

Postby eharper256 » Sat Jul 02, 2022 3:00 am

Today we're here with 512 Linedefs of /vr/, another recent 4chan level project. It ended up quite a long one since I was constantly going "oh this is pretty good, I'll check another" and recording another level, which is quite high praise from me. I actually usually like /vr/'s level sets, they're short and punchy and just my style usually, and this is no exception. This video covers maps 1-6.

You might notice a couple of sprite extras on the Myrmidon if you watch closely today (heh) as he just got a few. Anyways, you can get this here: https://www.doomworld.com/forum/topic/129989
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eharper256
Author of Hexen: Walpurgis
 
Joined: 25 Feb 2018
Location: UK

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