PresBarackbar wrote:I did actually have a couple of ideas for the ground slam (absolutely no idea how feasible either of these are at all): One idea I had was some kinda ground spikes popping out under enemies (kinda like those weird ones on some of the Hexen levels) and my other idea that I blatantly stole from League of Legends is maybe have the upgraded slam make a crater around where you land that could act as a barrier to make some cover or to isolate an enemy.
That's interesting actually; I was considering switching the slam so it was more magma themed rather than arbitrarily an ice attack. I could play around with various rising stalagmites in that case; they are possible for sure as Algor already does that (though directly underneath can't happen in case someone has compatability flags on (for infinitely tall actors from the original Doom behaviour)).
Lagi wrote:Lupin charm primary fire is one of my best melee weapons ever! the whole punch punch claw claw combo is perfect, and feels mighty. Its feel odd that it donc consume blue mana, but ok. Im afraid the third new punch could spoil the general awesomeness of this fire mode.
That's part of why it got revised a couple of times already. There was a 3rd swing attack originally, but it felt bad. The smash punch that's there now is still a slight change to how the weapon works (like Algor's Rapid Fire Spears) but it still feels good to use.
Lagi wrote:Ice Ball dont fit with this "weapon". A horizontal long reach leap would be better, as range weapon. You jump to the target tear him apart, go to next spot. So what it might break level? so do noclip. If you re a cheater nothing helps.
Think I've said this before, but you REALLY need a ranged attack on [2] when playing alot of Doom and Heretic levels; they really expect you to have one, you can't always reach things in melee, and that's why the Ice Ball is a thing. I don't want to force people to use NoClip or cheats, and jumping is something that absolutely breaks loads of levels. Its rough to assume everyone's cheating Lagi, lol.
Lagi wrote:tetriary Ground Slam is a flashy, superhero move. That doesnt feel useful or practical. But its cool, as a part of werewolf "motion". I would say a roar/ice breath that freeze monster in front cone, could be thematic as quasi range attack/aoe.
It's arguably the most useful move in some cases. Dashing past a mob of zombies in Doom or Golems in Hexen and Slamming is very, very strong (often murdering the whole pack at once). I did originally design a frost breath in the production stages of the Wolf, but it was awful.
Lagi wrote:ball upgrade: 2 hands? faster cast?
Two ice balls and you'll hardly see the screen to aim (lol); and yeah I could have it charge twice as fast but that's a bit boring.
Lagi wrote:Barack idea for crater as safe space is good as an slam upgrade. You could render enemies to fly in air as 2nd (more space always useful), and crater as 3rd. upgrade
Yeah, one of the things the upgrade slam already does is a Disc of Repulsion effect and that's the best part about it, so that'll stay.
Having a third tier upgrades is a pipe dream for the far, far, future if I'm bored.
