
eharper256 wrote:Quick question for everyone: which would you guys prefer to see next as priority?
1) Druid Upgrades
2) Other Slot [2] replacements
3) More Monster alterations
Of course, all of them will be done eventually, this is simply setting 0.93's primary goal. Post your preference!
Linz wrote:Good to hear you're pretty much safe from COVID now
SallazarSpellcaster wrote:This is the best order of priorities for future updates!
The druid should, first and foremost, be at the same level as the other characters - the only missing aspect for her are upgrades.
Other Slot 2 replacements can be worked intermittently with monsters; when working on monsters, it may be best to focus on bosses as you have so far, since they added an extra bit of flavor.
eharper256 wrote:Linz wrote:Good to hear you're pretty much safe from COVID now
Thanks. Had a dreadful fever from the jab last night but that's all par de course I suppose.
SallazarSpellcaster wrote:This is the best order of priorities for future updates!
The druid should, first and foremost, be at the same level as the other characters - the only missing aspect for her are upgrades.
Other Slot 2 replacements can be worked intermittently with monsters; when working on monsters, it may be best to focus on bosses as you have so far, since they added an extra bit of flavor.
Yep, that ordering was the default. Now I'm happy with all the base Druid weapons, I can start on her upgrades.
RafaHell wrote:I dare say: "The way Hexen was meant to be played."
1- Ettin Sargeants = Too much. Bring 'em down a notch. I love the idea of having slight monster variations, but this guy is a problem. My suggestion would be to choose just 2 of the "enhancements" it has (just "enhanced health + throws mace", or "can dodge out of the way + faster attacks"), but not all of them together...
IMO, making 'em move fast is what's killing it for me. In a crowd of Ettins, these guys are on you like bees, don't let up, and are difficult to make out in the dark or in a crowd. Annoying, and sometimes even plain unfair.
Maybe keep the fast-moving, dodgy-ness for Afrits or Weredragons...
2- Parias the Cleric's shield bash "feel" = There's a slight delay from when you press the shield button to when it actually "hits/deflects", and I feel it should be instant, or nearly instant, for it to feel better, and for being able to be more precise when deflecting projectiles.
I primarily use Parias in Walpurgis, so I've learned the timing, but it still feels off to me, and kinda useless.
Besides that I wish it should stun enemies a teensy bit longer. Currently I feel when I shield bash an enemy to push it away it almost instantly gets right back in my face and smacks me anyway...
A nice bigger/longer shove+stun would feel better. Not as much as repulsion disks, but yeah.
3- Brightmaps on pickups = I'd like to see all health items, powerups and flechettes have some minor brightmaps applied. Right now they're very easy to miss in even semi-dark areas...
4- Walpurgis + HexenHD marriage= So, as I mentioned in HexenHD's forum, Walpurgis does work with it, albeit currently with many errors and glitches like Maulotaur bodies (and maybe other monster bodies, not sure) growing in size on death, leaving a comically HUGE corpse.
So how feasible would it be to work closely with HexenHD's maker to give perfect compatibility between the two?
Since its implied that Ettins are cursed Legionairres in the lore; it makes sense to me that some were veterans, and those guys could be dangerous and fast in armour like Baratus.
That said, I agree he's bit prolific at the moment. The intent is to have several Ettin types eventually, and when that occurs, he'll continue to show up as the real elite one but you won't see him so often, so hopefully it won't feel so unfair.
As an aside; if you are playing Difficulty 5, that may also be your issue; Fastmonsters makes him horrifically fast.![]()
With Parias being reasonably fast, I find the stun duration is adequate to give yourself breathing room or escape options; smack, then strafe away~ that's the intent of it. This, plus the huge continuous stun you can get from his Flechettes is supposed to give you more chances to escape to more advantageous places to engage enemies with the mace. Plus, giving yourself projectile deflection and momentary invincibility for those 9 frames or so is quite valuable already. If made too good, as you say, Repulsion Discs become mostly useless to Parias if he can do the effect for free on his [1] slot.
As Lagi says, Discs use an A_Blast effect, basically an explosion that doesn't do damage, just recoils everything in an area. The Shield Bash, on the other hand, forces monster velocity backwards. If the monster is already quick to begin with, or impacts something that prevents them from moving backwards, they can quickly negate the reverse momentum and be back on you (the old Doom engine doesn't care about stuff like inertia much lol). If you bash something into a free space with no snags, they can go back a fair bit.
Yep, Brightmaps are a thing I should do. Its one of those things that is quite low on the priority list all the time considering its pretty minor yet requires lots of work.
Do you mean the Heretic enemy in this case? Or the Maulatour Summoning Doll? Either way, that's bizarre, since I don't alter those in any way.
It sounds like he's added a compatibility patch recently. But absolute compatibility is hard at best because both mods make quite sweeping changes that overlap in several places. Its that kind of thing that causes weird bugs, as you may have noticed. In theory, the best version of it to work with Walpurgis would be one that just gives you HD flats and wall textures, so similar to the already available neural upscale (which he uses for his textures), just with the PBR stuff tagged on.
Colerx wrote:Very nice mod! combat feels like bloodthirst
tested in co-op and unfortunately many weapons encounter problems on client side... unfortunately, but it's damn good in single player.
At this point I ask, could something be tweaked around to get the mod working in co-op mode?
Many thanks for your work!, I'm sorry about your covid illness, but I'm glad you recovered. Take care!
Yep, I really like how the shield works right now myself.Lagi wrote:i remember i was using shield bash to deflect projectiles only, and that was fun. You need some skill, timing, and manage to spot the projectile before. Its like reverse shooting.
RafaHell wrote:I mean, sure, but... they're sooo annoying!...![]()
Sounds good. I still think it's speed is kinda ridiculous, like a big hunking mosquito...
I personally (and yes, I'm a nobody on the internet, so, whatever) still think at least it's speed should be brought down a notch or two.
RafaHell wrote:I know Discs use a different function call, which furthers my case: The shield bash is a different beast, in that the knockback is about fine, but it's stun really could be a bit longer. Those 9 frames you mention are practically unnoticeable in my experience...
Shield Bashing just feels like a lesser mace hit, with a very minor knockback effect, and (I insist), an unnoticeable stun effect... And, the stun effect is for a single enemy... I dunno, I feel giving it a bit more prevalence would make shield bashing actually useful. Right now I practically never use it except maaaayyybe in some rare instance to know an enemy off a ledge, just for kicks...
RafaHell wrote:Besides the stun, there's the issue of that slight delay between pressing the alt-fire button and the shieldbash effect to actually engage...
RafaHell wrote:Anyway, that has been fixed, although now Centaurs' corpse sprites appear half-sunk into the ground, which at least doesn't block a whole room's worth of view, but it looks weird, though perfectly ignoreable.
I already use that myself, haha. BUT I won't bundle it because alot of people prefer their midi's.RafaHell wrote:{suggest adding Xeotroid's enhanced Hexen soundtrack for optimal HDness)
eharper256 wrote:You make it sound like I had COVID! I would be very, very dead if I did, considering I'm immunosuppressed. I'm glad to be vaccinated even despite the side effects. Being stuck in a box for a year or so has enabled quite alot of progress on Walp though, so I guess its not all bad.
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