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Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Mon Sep 07, 2020 7:07 pm
by Milestone
I am also having an absolute blast with this mod, waiting for the official mapset to go along with it with much enthusiasm, and I would also like to know people's recommendations for good map packs to pair along with the mod for now. Haven't really found a "sweet spot" quite yet.

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Mon Sep 07, 2020 7:22 pm
by Someonewhoplaysdoom
I forgot to put some words to this Mod. Actually loved it. The mechanics of the beefy weapons with low ammo and meele perks is something nice to take in mind. And the items replacement are nice (the chest/healing chest are in general helpful). The only drawbacks I felt are the high recoil of almost all primary fires, that could be troublesome for plataforming or areas with some kind of brigdes. Also the PMB first fire cost is hight even with max ammo upgrate its kinda hight to the point of being better to save some ammo for hornet, but in general I loved the guns of treasure tech.
💟💟💟

Milestone wrote:I am also having an absolute blast with this mod, waiting for the official mapset to go along with it with much enthusiasm, and I would also like to know people's recommendations for good map packs to pair along with the mod for now. Haven't really found a "sweet spot" quite yet.


I tried Lost civilization, and even If I only played some few levels because I needed to change mi Computer, it feels just nice with the theme of the mod. In general the mod would work well with non-slaugther maps

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Fri Sep 11, 2020 7:03 am
by Alptraum
It's not about the mod but in gameplays channel the mod page doesn't have its own thumbnail but instead it has a piece of thorn off paper ^^;

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Mon Oct 05, 2020 2:57 pm
by error666
a little question, will there be more weapons in the future?

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Mon Oct 05, 2020 5:58 pm
by Superdave938
Can you give a sprite sheet of all the hands in the mod? Some of them (like the Duke nukem hand) could be useful

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Fri Oct 30, 2020 6:03 pm
by Thelightcall
Hey, Im On Mac, But The Hud Is Broken, And Its Cut Off.

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Sun Nov 01, 2020 10:32 pm
by OverDriver05
Does Teasure Tech work on Delta Touch?

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Thu Dec 24, 2020 2:37 am
by Blackgrowl
You know, I got a feeling this mod will benefit from a "Universal Adapter", similar to what Guncaster has.
Anybody tried making one?

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Thu Dec 24, 2020 5:43 am
by Linz
Not to my knowledge

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Tue Jan 12, 2021 6:56 pm
by CtrlAltDoomyDooms
Sorry if I seem like an idiot, but my HUD is just straight-up invisible and I have no clue how to be able to actually see the damn thing. Help pls...
(using GZDoom version 4.5.0, btw)

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Tue Jan 12, 2021 9:31 pm
by AvzinElkein
CtrlAltDoomyDooms wrote:Sorry if I seem like an idiot, but my HUD is just straight-up invisible and I have no clue how to be able to actually see the damn thing. Help pls...
(using GZDoom version 4.5.0, btw)

Try the [Decrease Display Size] command.

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Thu Jan 21, 2021 11:08 am
by dragomir
Hi i get error message when i run this mode.I can play various modes(project brutality 3.0,high noon,live through doom etc)
I am using LZDoom_3.87.

This is the error message:
Script error, "treasuretech.pk3:zscript/tech/menu_mainmenu.zsc" line 72:
Unknown identifier 'mFont'
Script error, "treasuretech.pk3:zscript/tech/menu_mainmenu.zsc" line 78:
Unknown identifier 'mSubstitute'
Script error, "treasuretech.pk3:zscript/tech/menu_mainmenu.zsc" line 78:
Unknown identifier 'mSubstitute'

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

PostPosted: Thu May 13, 2021 4:48 am
by Bobby
Would it be possible to implement the weapons from treasure tech land into this mod?

Re: Treasure Tech (NEW 1.2 RELEASE!)

PostPosted: Wed Nov 03, 2021 1:32 am
by Karl515
Bumping this to the front page.

Re: Treasure Tech (NEW 1.2 RELEASE!)

PostPosted: Wed Nov 03, 2021 10:48 am
by Madsora22
Oh, heck yeah! This was quite an interesting mod back in the day, so I'm glad that it got another update! And, I gotta say,it's real fun so far!