Treasure Tech (RELEASE 1.01 BUG FIX)

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Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby Milestone » Mon Sep 07, 2020 7:07 pm

I am also having an absolute blast with this mod, waiting for the official mapset to go along with it with much enthusiasm, and I would also like to know people's recommendations for good map packs to pair along with the mod for now. Haven't really found a "sweet spot" quite yet.
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Joined: 20 Nov 2018

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby Someonewhoplaysdoom » Mon Sep 07, 2020 7:22 pm

I forgot to put some words to this Mod. Actually loved it. The mechanics of the beefy weapons with low ammo and meele perks is something nice to take in mind. And the items replacement are nice (the chest/healing chest are in general helpful). The only drawbacks I felt are the high recoil of almost all primary fires, that could be troublesome for plataforming or areas with some kind of brigdes. Also the PMB first fire cost is hight even with max ammo upgrate its kinda hight to the point of being better to save some ammo for hornet, but in general I loved the guns of treasure tech.
💟💟💟

Milestone wrote:I am also having an absolute blast with this mod, waiting for the official mapset to go along with it with much enthusiasm, and I would also like to know people's recommendations for good map packs to pair along with the mod for now. Haven't really found a "sweet spot" quite yet.


I tried Lost civilization, and even If I only played some few levels because I needed to change mi Computer, it feels just nice with the theme of the mod. In general the mod would work well with non-slaugther maps
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby Alptraum » Fri Sep 11, 2020 7:03 am

It's not about the mod but in gameplays channel the mod page doesn't have its own thumbnail but instead it has a piece of thorn off paper ^^;
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Joined: 22 Apr 2019
Discord: Alptraum#6909
Operating System: Windows 10/8.1/8/201x 64-bit
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby error666 » Mon Oct 05, 2020 2:57 pm

a little question, will there be more weapons in the future?
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Joined: 15 May 2018

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby Superdave938 » Mon Oct 05, 2020 5:58 pm

Can you give a sprite sheet of all the hands in the mod? Some of them (like the Duke nukem hand) could be useful
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby Thelightcall » Fri Oct 30, 2020 6:03 pm

Hey, Im On Mac, But The Hud Is Broken, And Its Cut Off.
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Joined: 12 Oct 2020
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby OverDriver05 » Sun Nov 01, 2020 10:32 pm

Does Teasure Tech work on Delta Touch?
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Operating System: Windows Vista/7/2008 64-bit
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby Blackgrowl » Thu Dec 24, 2020 2:37 am

You know, I got a feeling this mod will benefit from a "Universal Adapter", similar to what Guncaster has.
Anybody tried making one?
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I'm getting too old for everything but Doom
 
Joined: 06 Oct 2019
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby Linz » Thu Dec 24, 2020 5:43 am

Not to my knowledge
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Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby CtrlAltDoomyDooms » Tue Jan 12, 2021 6:56 pm

Sorry if I seem like an idiot, but my HUD is just straight-up invisible and I have no clue how to be able to actually see the damn thing. Help pls...
(using GZDoom version 4.5.0, btw)
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Joined: 12 Jan 2021
Graphics Processor: nVidia (Modern GZDoom)

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby AvzinElkein » Tue Jan 12, 2021 9:31 pm

CtrlAltDoomyDooms wrote:Sorry if I seem like an idiot, but my HUD is just straight-up invisible and I have no clue how to be able to actually see the damn thing. Help pls...
(using GZDoom version 4.5.0, btw)

Try the [Decrease Display Size] command.
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Joined: 17 Nov 2010
Discord: AvzinTW#6569
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby dragomir » Thu Jan 21, 2021 11:08 am

Hi i get error message when i run this mode.I can play various modes(project brutality 3.0,high noon,live through doom etc)
I am using LZDoom_3.87.

This is the error message:
Script error, "treasuretech.pk3:zscript/tech/menu_mainmenu.zsc" line 72:
Unknown identifier 'mFont'
Script error, "treasuretech.pk3:zscript/tech/menu_mainmenu.zsc" line 78:
Unknown identifier 'mSubstitute'
Script error, "treasuretech.pk3:zscript/tech/menu_mainmenu.zsc" line 78:
Unknown identifier 'mSubstitute'
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Joined: 16 Jan 2021

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Postby Bobby » Thu May 13, 2021 4:48 am

Would it be possible to implement the weapons from treasure tech land into this mod?
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Joined: 03 Mar 2019

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