you playing on your phone? dont you hate fingering the touch screen.
anyway you make that video quite time ago. Nice you show lots of features in short time. If you make 200 vids, then maybe its worth to add some voice commentary like:
" today i present you crappy heretic mod, where you walk slower ... i know TF he was thinking. But at least you can freeze enemies so its cool. Thanks for watching click subscribe and I recommended RAID mmo because you know why"
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uploaded;
- fix map gem UI - thanks 3saster
- fix GoldWand (add particles, add light flare. slower the firerate by 5 (10%), because goldwand feel too much like a gun)
- set GoldWand ammo to 0 - will see if its more or less confusing

- gauntlets are cooling down very slowly
- limit grenades to 8x (now you will use them much more)
thoughts:
-despite my efforts gizmos are not mirrored around doors, but i think im the only one who is annoyed by that.
- i set mace as always causing pain weapon. Its much stronger tool then, that is painlock everything all the time.
1. This completely remove validity from blocking.
2. If i balance it by damage reduce or slower swing, its a boring stunlocking gameplay. What player suppose to do? change weapon after each hit?
Mace currently hit 3 targets instead 2 (or 1) like axe, which is also faster.
- i test Wendigo and DeathKnight, and must say that as tier 2.5 monsters they work very well. They HP bloated, and you need to be clever to defeat them, instead going for punches exchange. I play the Crypt level twice today, and its possible to fight even with multiple of those gentlemen's. DeathKnight flame damage seems too big, but its hard to judge. Otherwise there is not really a tougher opponent in game.
- i want to make blocking - semi automatic. You have to click each time to block, you cannot just hold altfire. But after playing with monster multiplier, i find it annoying. I was panic clicking. And it discourage me from blocking. So maybe the raise and lowering weapon for block looks odd, but in heat of battle it start to make sens.