brutal hexen has torch ammo - and this make little sens. It was just another UI element that annoy. or create artificial pressure (i need be quick in this dark room).
i make 5 torch ammo, cause the idea was you can use it like a flare. Throw somewhere and light up enemies on not reachable place.
you know, you dont need to collect torches at all, if you dont need light - or fire damage type.
hmm... fire damage is useful to hurt Ghost enemies... maybe someone else could be susceptible to fire?
Axe are nerfed damage wise, and dont have auto-aim in melee feature, to inclline player to use them as throw able weapon. So my intention was exactly that " lob them when you want to".
Axes also suppose to copy the feeling of picking up shotgun from Doom Sergeant.
elven wand - the light behavior is buggy, i just dont come back to this code ever after i wrote it. You are right, i will improve it as you said.
They call them Warriors in Myth the Fallen Lords. Maybe more unique would be Men-at-Arms? palatinus is a guy who look over castle Me-think. story wise those guys are remains of 7th legions.
they suppose to be easy to kill. Tier1. No one like centaurs from hexen.
cool idea with being block stun by "foot knights". code wise its doable. But what exactly stun for player suppose to do? stop him in place for 3 sec ? its equal to instant death. I think this might be annoying feature.
sure more light sources good idea. I will do it. I think extra dynamic light sources on some big maps could affect the performance a LOT. On the other hand, poor kids in asian countries playing Bitter Heretic on their family hand phones - screw them! HA HA get rich

thank You. Nice ideas.