Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Super congrats! I wish more streamers would play this so they could give you some spotlight!
Discussion about ZDoom
https://forum.zdoom.org/
dawnbreez wrote:Re: the Heavy Cylinder altfire, maybe tapping the button sends the grenades in a spread pattern, and holding the button launches them in a group (like it does right now) when you release? That way, you have a good weapon for large or spread-out crowds, but you can still get the grenade jump if you take the time to do it.
Baratus wrote:Just one bug I noticed: When you pick up the large ammo for the Jet Divider, the pickup message says that it gives you +4 ammo when it actually gives 20.
Alptraum wrote:It's a good fun mod ^^ You're one of the best Doom modders.
dawnbreez wrote:Oh, before I forget: Thoughts on reworking the Fuse Injector. I've divided them into simple stuff that can be implemented without *too* much work, and the Radical Rework.
Alptraum wrote:I made a gameplay video
TheAdamantArchvile wrote:I remember seeing a shitpost cvar you could activate, during your dev streams. Any idea what it is and does it work with your older mods?
lizardcommando wrote:Holy shit that is amazing. I had tried making my own Mega Man X/Maverick Hunter mod many years ago, but I ended up cancelling it. I like the many different skills and weapons that are present in this mod.
DYD wrote:Niiiiice, this is Megaman X-in-Doom!
But there is a major problem... what map pack should I play with this? Valiant seems in line as for the theme, but I feel the mod might break the intended sequences too much. Any suggestions for this poor man?
QuakedoomNukem Cz wrote:Icarus's review of the mod just dropped.
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