by Steve1664 » Tue Jan 07, 2020 7:37 pm
I just finished playing through Coffee Break in one sitting with this, and there's so much good stuff I don't even know where to begin.
Doom has always been about fast action, and Booster is a logical next step. Your basic speed is fast, with the option of going very fast whenever you want to. Going full speed can be tricky in maps that don't have a lot of straightaways or open space, but it's damn useful when you can, since you're able to outpace projectiles easily. I messed around with the jumping (which is turned off in the WAD by default), and double jumping/mantling saves a lot of trouble when there's a lot of verticality you have to go through repeatedly. On to the weapons:
- Thank you for making the Clutch Buster regen ammo. It's always nice to have a ranged option. Low damage, but it lets you hold your own against most things from a clean start without having to worry about running dry. The punch is handy for when you've closed in on something or if you get ambushed at close range.
-The "shotgun"/flamethrower combo is excellent for close combat, especially since the flamer tends to keep most enemies in the pain state reliably; burning down lone Hell Knights or Revenants is always good, and the spray-and-pray method works in a pinch against multiple enemies.
- Nitro Wheel is just fun. It took me a bit to realize you need to click and hold down fire to get the intended effect, but it's terrific for mowing things down while you're running around like an idiot, which I tend to do. The altfire is just perfect for when you're surrounded, and you can use it pretty frequently as long as you have the ammo.
- Volt Spark works great as your rapid fire chaingun/plasma gun weapon for thinning out weaker enemies. The altfire, though seems to be very situational since it has that charge up. It works well for what it's supposed to do otherwise, but it could use a bit more punch for all the wind-up.
- Rockets work as intended, lots of straightforward damage, and the pipe bomb can be useful when you're on the run, but it could use a bit more damage/wider blast radius for what it does I think.
- Crush Piston works great for running around and blowing things up with having to worry about aiming. It's an ideal weapon for a mod about constant mobility and it's always satisfying to give Revenants a taste of their own medicine. Just circle strafe and watch the fireworks.
- All Brake is hilarious. Slowing down time with the ability to freely switch weapons and whale on everything? Never gets old. Neither does the altfire. It's the Great Equalizer when things go south.
- The double is very interesting. Being able to give yourself covering fire as you run around and give yourself a stationary turret at the press of a button can be extremely useful when you're hoovering up pickups or if there are a lot of enemies with room to maneuver. You can get creative and strategic with it, and you tend to get a lot of ammo.
In all, this is a Damn Good Mod(tm). Terminus, you just keep putting out very solid and fun new ways to play, and the Doom community thanks you for it.