Highway Acceleroid Booster v1 - Life in the Fast Lane

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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby skdursh » Tue Dec 31, 2019 6:29 pm

Looks really fun. Got to scope some of the levels you demoed it with as well.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby openroadracer » Tue Dec 31, 2019 6:35 pm

Anyone have links to the stuff(aside from Booster itself) featured in the trailer, please?
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby comet1337 » Tue Dec 31, 2019 6:36 pm

few things right off the bat:
strong backwards knockback, regardless what direction the damage came from. so getting hit from behind turns things into tractorbeams
double jumping and normal jumping restriction disparity (this happens with a lot of mods): if a map has jumping disabled, you can still double jump by walking off ledges. would make more sense to have the jump restriction affect both, or neither
weapons don't auto refire if you let go, until you re-click after the end animation is fully done
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby Wivicer » Tue Dec 31, 2019 7:41 pm

I love everything about this, but I'm having trouble activating the shinespark reliably. What's the key combo? it's fantastic

Edit: figured it out. Run + forward
Last edited by Wivicer on Wed Jan 01, 2020 3:00 am, edited 1 time in total.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby Matt » Tue Dec 31, 2019 8:21 pm

would make more sense to have the jump restriction affect... neither
There is a fairly simple fix to this - override CheckJump to skip the jumping-allowed checks.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby Gollgagh » Tue Dec 31, 2019 8:34 pm

Grats on the release, man.

It's been a ride.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby Yholl » Tue Dec 31, 2019 8:45 pm

yessss goood goooood

unleash the robot upon the world
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby Captain J » Tue Dec 31, 2019 11:13 pm

Uploaded in 2020... What futuristic year! The timing is impeccable. I will give this a try and cook up my thoughts right away.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby Ryuhi » Tue Dec 31, 2019 11:46 pm

IT FINALLY HAPPEN

Congrats on the release term, can't wait to take it out for a spin~
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby AvzinElkein » Tue Dec 31, 2019 11:51 pm

So it only works w/ DOOM/DOOM2, correct? Just making sure.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby hornbuckle0wns » Tue Dec 31, 2019 11:54 pm

Is some pretty good fun, love just jumping around on enemies, only problem is, sequence breaking just kills a ton of maps, usually falling into an invisible hole and such. I understand that's the point, but just need some level recommendations. Also, I cannot find download links for some of the mods you used in the trailer (namely rocketjump xtreme and rampancy), so if anybody has a link that'd be cool. Anyways, thanks again, I'll keep playing on safer more vanilla mapsets and hopefully I'll be able to appreciate it more
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby Batandy » Wed Jan 01, 2020 3:09 am

Congrats mate, the big day has finally arrived! Looks absolutely stellar!
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby Marisa Kirisame » Wed Jan 01, 2020 3:22 am

You did it!

But the mirrors are still not mirrors uwu.
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby Regios » Wed Jan 01, 2020 4:17 am

Time to shift gears and end lives!
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Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Postby MFG38 » Wed Jan 01, 2020 6:06 am

Congratulations on the release! I've been looking forward to this one. c:
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