Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

Apeirogon wrote:
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Called from SaberAttack1.StateFunction.3 at HighwayAcceleroidBooster-v1.pk3:zactors/weapons/wep0-sword.zsc, line 478
Called from FastProjectile.Tick at gzdoom.pk3:zscript/actors/shared/fastprojectile.zs, line 187
Called from state SaberAttack1.3 in SaberAttack1
Called from Actor.SetState [Native]
Try this patch. Load it after mod.
Will do, gimme a few days to test this out. Thanks for the effort!
EDIT: So, it indeed fixed the mod crashing on slashing Brutal Monsters' Only Lost Souls. This fix though caused another related bug. Let me explain: Since it was impossible to use saber attacks on Lost Souls previous to this patch, I didn't even bother to use the stun feature of the saber on them. Now I did, and while it isn't instant like it was before, slashing stunned Brutal Monsters' Only Lost Souls causes another forced endgame with this lines on the console:
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VM execution aborted: tried to read from address zero
Called from Actor.CountInv at gzdoom.pk3:zscript/actors/inventory_util.zs
Called from SaberTaser.StateFunction.2 at HighwayAcceleroidBooster-v1.pk3:zactors/weapons/wep0-sword.zsc, line 849
Called from state SaberTaser.2 in SaberTaser
It appeared once, so I tried to replicate. So it did using the almost the same test environment, in yet another different machine. This time I cheated using 'god' and 'give all' commands (to get the saber instantly) in Master Levels' Attack map. I didn't use any 'summon'.
I can only wonder why those Lost Souls and your Saber keep hating each other.