Universal Entropy v3.666b - The Universal Randomizer

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Universal Entropy v2.2b - A Universal Randomizer

Postby TheNightATK300 » Mon Mar 02, 2020 5:14 am

I wonder, is it possible to integrate this to a specific mod?
User avatar
TheNightATK300
Teh person.
 
Joined: 14 Oct 2016
Discord: XSlayer300#2323

Re: Universal Entropy v2.2b - A Universal Randomizer

Postby Ltmajordude » Mon Mar 02, 2020 4:30 pm

This + Mikk-'s Champions + SgtMarkIV's BD Monsters = Oooh lawdy.

Good mod so far!
User avatar
Ltmajordude
 
Joined: 23 Sep 2019
Discord: Ltmajordude #9623
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Universal Entropy v2.2b - A Universal Randomizer

Postby m8f » Tue Mar 10, 2020 10:18 pm

One more suggestion for this mod: incorporating AnimSpeedScaler. Probably speeding up only to avoid the interpolation issue.
I think there are several ways of making it universal.
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit

Re: Universal Entropy v2.2b - A Universal Randomizer

Postby bLUEbYTE » Wed Mar 11, 2020 7:21 am

m8f wrote:One more suggestion for this mod: incorporating AnimSpeedScaler. Probably speeding up only to avoid the interpolation issue.
I think there are several ways of making it universal.


Hi m8f,
Yes, I'd like to add this in.
Because the mod doesn't add any new actors but only modifies the existing ones, is there actually a way to do this universally without replacing Actor? I remember reading that is never recommended.
bLUEbYTE
 
Joined: 15 Nov 2019
Location: Australia
Graphics Processor: Intel with Vulkan Support

Re: Universal Entropy v2.2b - A Universal Randomizer

Postby m8f » Wed Mar 11, 2020 7:27 am

You may try creating an inventory item that would Tick with the desired effect and giving it to monsters. Kind of like SpriteShadow does it.
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit

Re: Universal Entropy v2.2b - A Universal Randomizer

Postby bLUEbYTE » Thu Mar 12, 2020 2:15 am

m8f,
Thank you! I just remembered that I already something like that that for sound pitch shifting, and may be able to hook it up that way. Currently, real life is giving me a hard time so the next release will be a while.
bLUEbYTE
 
Joined: 15 Nov 2019
Location: Australia
Graphics Processor: Intel with Vulkan Support

Re: Universal Entropy v2.2b - A Universal Randomizer

Postby bLUEbYTE » Sun Mar 15, 2020 3:11 am

Here's an 'alpha' version with the animation speed up implemented. It is hard to tell, but it doesn't loook like it's working...
Any idea what's wrong? I used the AnimSpeedScaler like this: https://github.com/alpozcan/UniversalEntropy/blob/56de34186a1ec542ac0ea89dc8779b7d0a569e8b/randomise.zs#L101, inside the existing inventory item class that I give to monsters. Note that I'm pointing the Target to the Owner, rather than self on https://github.com/alpozcan/UniversalEn ... se.zs#L105.

Code is on github: https://github.com/alpozcan/UniversalEntropy
bLUEbYTE
 
Joined: 15 Nov 2019
Location: Australia
Graphics Processor: Intel with Vulkan Support

Re: Universal Entropy v2.3 - A Universal Randomizer

Postby bLUEbYTE » Tue Mar 17, 2020 4:32 am

2.3:
Scaling ratio preservation(Sinael's feature suggestion): Control how out of proportion monsters can get.
0.0 is the old behaviour i.e. plenty of midgets and tall freaks spawn.
0.2 is the default.
1.0 means the monster aspect ratio is fully preserved.
Randomisation setting now defults to 0.3 from 0.2. Maximum is now 0.66.
bLUEbYTE
 
Joined: 15 Nov 2019
Location: Australia
Graphics Processor: Intel with Vulkan Support

Re: Universal Entropy v2.3 - A Universal Randomizer

Postby Starman the Blaziken » Tue Mar 17, 2020 2:40 pm

I had odd issues with this mod when fighting ObAddon bosses with MetaDoom and Champions.
Just makes them not show up, but they seem to say that this mod is not the problem though.
Starman the Blaziken
 
Joined: 07 Mar 2019
Location: United States, MI
Discord: Starman The Blaziken#2417
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: Universal Entropy v2.3 - A Universal Randomizer

Postby BradmanX » Tue Mar 17, 2020 11:43 pm

Starman the Blaziken wrote:I had odd issues with this mod when fighting ObAddon bosses with MetaDoom and Champions.
Just makes them not show up, but they seem to say that this mod is not the problem though.

It's not, I've had no issues with the procedural boss generator in Obaddon maps and Universal Entropy, Champions I have, but it just VM aborts XP and can be fixed by having it load first (Obaddon maps are recommended to be loaded after gameplay mods anyway)
User avatar
BradmanX
 
Joined: 23 Nov 2012

Re: Universal Entropy v2.3 - A Universal Randomizer

Postby bLUEbYTE » Sat Mar 21, 2020 9:19 am

Here's an appetizer for what I've been cooking up for the upcoming version 3...
UE_version3_WIP.jpg
You do not have the required permissions to view the files attached to this post.
bLUEbYTE
 
Joined: 15 Nov 2019
Location: Australia
Graphics Processor: Intel with Vulkan Support

Re: Universal Entropy v2.3 - A Universal Randomizer

Postby Bodhisattva » Sat Mar 21, 2020 9:35 am

bLUEbYTE wrote:Here's an appetizer for what I've been cooking up for the upcoming version 3...

Holy shit! Is this for vanilla monsters only?
User avatar
Bodhisattva
 
Joined: 02 Mar 2016
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Universal Entropy v2.3 - A Universal Randomizer

Postby bLUEbYTE » Sat Mar 21, 2020 7:28 pm

No of course it is not :wink:
bLUEbYTE
 
Joined: 15 Nov 2019
Location: Australia
Graphics Processor: Intel with Vulkan Support

Re: Universal Entropy v2.3 - A Universal Randomizer

Postby ZDL_800 » Sat Mar 21, 2020 8:00 pm

Epic artwork! Great stuff going on here.

Can I ask, is this mod MP compatible? This would be insane in Coop mode.

Thanks again.
User avatar
ZDL_800
Banned User
 
Joined: 15 May 2019

Re: Universal Entropy v2.3 - A Universal Randomizer

Postby bLUEbYTE » Sat Mar 21, 2020 8:11 pm

ZDL_800 wrote:Epic artwork! Great stuff going on here.

Can I ask, is this mod MP compatible? This would be insane in Coop mode.

Thanks again.


:lol: This mod contains no artwork. Zero new pixels, zero new sound samples. Everything is randomised procedurally in code. That is why it is theoretically compatible with every GZDoom-supported game and mod under the sun.

Regarding MP, I simply have not tested it. I would appreciate if you can take it for a spin and let me know any bugs you might find, when I release 3.0.

Cheers
bLUEbYTE
 
Joined: 15 Nov 2019
Location: Australia
Graphics Processor: Intel with Vulkan Support

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Ryuhi and 18 guests