Bluebyte what is this sorcery?
We'll test it out no problem, fantastic.
Thanks again.
bLUEbYTE wrote:Thank you for the kind words and feedback.
Here's 3.2:
- Add an option to enable randomization for the friendly; off by default. (thanks BradmanX)
- Monsters now have their reaction time adjusted based on their size; small means quick.
- Change recolorisation blend type 2 and make it a 3-way average; looks better now.
- Convert random values from (float) to (double)
Hey, can you add an option that restricts some enemies from getting randomizer effect like changer color or body shape?
I love to see fat enemies, skinny enemies, or weird blue enemies, but I don't want to turn all enemies to recolored or fat enemies.
If I can make only 10% or 30% of enemies to get randomizer effect, this mod would be more epic.
Sounds awesome, unfortunately, it appears there still might be issues with alot of companion mods, particularly those based on on old Brutal Doom code, like Isabelle, Ralsei, and Susie or the Brutal Friends mods, since they don't always have the friendly tag (Though they are unchanged when they do, so the option is definitely doing it's job when it can), nor do they start with it, so unfortunately it seems like a more complicated solution may be necessary for them to be completely or mostly unchanged by the mod.
Didn't expect this to work with Brutal Doom (although once an enemy stopped moving as in dead they will change into default color), but i only enable color swapping because randomizing size mess up the hitbox.
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