Page 6 of 45
Posted: Sun Jul 03, 2005 9:43 am
by TheDarkArchon
There are HOMS in MAP06 at co-ordinates 5864,1207,0
Posted: Sun Jul 03, 2005 9:54 am
by Xaser
The holes that rise up later on to create those steps? You shouldn't ever be able to see those or anything.
Posted: Sun Jul 03, 2005 10:07 am
by TheDarkArchon
Turns out my WAD was dated
Posted: Sun Jul 03, 2005 12:52 pm
by TomD666
Map03 still won't teleport me to the boss, I'm using the latest version of grbzdoom and all.
Posted: Sun Jul 03, 2005 2:29 pm
by Xaser
This is pretty strange, since we both have the same version of the wad and ZDoom. Hell, I even used TeleportOther to teleport the player, which is supposed to be fail-safe. Has anyone else had this problem with the latest version?
Posted: Sun Jul 03, 2005 2:30 pm
by DoomRater
What difficulty are you playing the game on? In foreverhood one of the teleporters was broken in the easiest difficulty. I'm thinking that might be what happened here? A missing flag?
Posted: Sun Jul 03, 2005 2:40 pm
by Kirby
I dunno, but the final boss is still broke too (he does nothing)
Posted: Sun Jul 03, 2005 3:06 pm
by Adrian
The build that Dark Archon posted is down. You guys are lucky.
Posted: Sun Jul 03, 2005 3:42 pm
by Gendo
i just tried it. nice stuff and thanks for implementing these little things like shell casings...
you are a doomgod!
Posted: Sun Jul 03, 2005 5:05 pm
by Kirby
Adrian wrote:The build that Dark Archon posted is down. You guys are lucky.
Have you not downloaded the latest version? It all works 'cept the bugs we mentioned
Posted: Sun Jul 03, 2005 5:08 pm
by BouncyTEM
Xaser wrote:This is pretty strange, since we both have the same version of the wad and ZDoom. Hell, I even used TeleportOther to teleport the player, which is supposed to be fail-safe. Has anyone else had this problem with the latest version?
yes. I
NEVER encountered the boss.
Posted: Sun Jul 03, 2005 5:58 pm
by Xaser
DoomRater wrote:What difficulty are you playing the game on? In foreverhood one of the teleporters was broken in the easiest difficulty. I'm thinking that might be what happened here? A missing flag?
Whoa... Holy Helldoom, you're right. The teleport spot appears only on hard difficulty!
This is one major problem that needs to be fixed. Not only that, but I need to check all maps for errors like that... maybe the final boss error is related?
Thanks for pointing that out.
Posted: Sun Jul 03, 2005 6:16 pm
by Xaser
[DP]
Okay, a
new version is up, fixing the Map03 bug. I think it's significant enough to be able to change the revision number to 1.3, don't you think?
Posted: Sun Jul 03, 2005 6:56 pm
by Adrian
Kirby wrote:Adrian wrote:The build that Dark Archon posted is down. You guys are lucky.
Have you not downloaded the latest version? It all works 'cept the bugs we mentioned
Talking about the source port Dark Archon posted. Its down and I can't find a .96x anywhere.
Posted: Sun Jul 03, 2005 7:00 pm
by DomRem
You can't find .96x? That's cause the thread's not named that.
Instead it's here:
http://forum.zdoom.org/potato.php?t=5816