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PostPosted: Mon Dec 04, 2006 11:15 pm
by Hasbo
I'm loading the Black gloves with Zen but I dont see any black gloves. Im using 2.1.7

PostPosted: Tue Dec 05, 2006 12:06 am
by Alterworldruler
First load zen then load black gloves! because loading black gloves then zen isn't going to work

PostPosted: Wed May 30, 2007 1:41 pm
by Golden Heaven
Nice job, I really enjoyed your wad and this really inspired my maps :). But I would like to know where you got your music from! I just NEED to know :D, that's what makes this .wad fun to play, the music. Did you make it yourself? If you did, what tools did you use?? Or where did you find it?

Thanks in advance,
Golden Heaven

PostPosted: Wed May 30, 2007 2:58 pm
by Penguinator
Map01: "Numb", by Rage
Map02: "Zen Dynamics", by Xaser
Map03: "War Stars", by Jeroen Tel
Map04: "4th Dimension", by Rage
Map05: "Shadowrun", by Purple Motion
Map06: "No Truth", by Rage, edited by Xaser
Map07: "Rush of Freedom", by Acidbox, edited by Xaser
Map08: "Guild of Sounds", by Rage
Map00: "RPG-Explosion", by Cyn, edited by Xaser
Title: "Yellow Movement", by Rage
Intro: "Deeper Inspiration", by Acidbox
Brief: "VorteX", by Timelord
Inter: "Dark Sun", by Xaser
Boss1: "Neutron Spirits", by Xaser
Boss2: "Mundus's Theme", from Devil May Cry
Speed: "Crazy Speed Mix", by Maelcum
Victory: "Martian Space", by Xaser
Ending: "Light-Years", by Rage
Escape: "Drakk Attack", by Legend (the Unreal II Devs)

From /idgames. Christ, you have eyes, so use them.

PostPosted: Thu May 31, 2007 8:46 am
by Golden Heaven
Great! Thanks alot!

PostPosted: Thu May 31, 2007 12:23 pm
by Jimmy
You can get some of them off http://www.modarchive.org/.

PostPosted: Sun Jun 03, 2007 5:12 am
by Golden Heaven
Yeah ty, I tried finding some of them at the world of game midi's. http://www.mirsoft.info/gamemids.php

Re: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

PostPosted: Thu Nov 06, 2008 6:56 am
by Gendo
i checked this out a little while ago, and i must say that the blocky truck-like starship in the outro totally owned me ;) the only thing the end scene misses is "let's go space trucking" phrase :D anyway, i'm a little curious, where did you take the upside-down caco sounds from? they seemed strikingly familiar.

Re: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

PostPosted: Thu Nov 06, 2008 10:28 am
by wildweasel
They're from half-life, and thank you for bumping an 18-month-old topic.

Re: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

PostPosted: Thu Nov 06, 2008 12:52 pm
by DavidB1000
Damn, and here I thought that there was a new release or something. Thanks Gendo!

Seriously, is it too hard for a forum to implement captcha on 10 month or older topics?

Re: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

PostPosted: Thu Nov 06, 2008 1:23 pm
by Project Dark Fox
DavidB1000 wrote:Damn, and here I thought that there was a new release or something. Thanks Gendo!

Seriously, is it too hard for a forum to implement captcha on 10 month or older topics?

Gendo is a real user. :x

Re: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

PostPosted: Fri Nov 07, 2008 8:49 am
by Gendo
oh, don't get angry, i was just late to check this out and i enjoyed it (i did!)... so i wanted to share my appreciation for Xaser's project :(

edit: next time i'll start a thread in offtopic/general if i want to share thoughts like that.

Re: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

PostPosted: Fri Nov 07, 2008 10:46 am
by Phobus
It's a project thread in the projects forum - as long as it's a valid bump it can be bumped whenever, IMO.

EDIT: I'll move it to projects actually, to make the above post valid, and put it in it's proper place :oops:

Re: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

PostPosted: Fri Nov 07, 2008 2:59 pm
by Jimmy
Gendo: I would just PM the author for that sort of thing.

Re: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

PostPosted: Sat Nov 08, 2008 3:44 pm
by Xaser
Oy, quit bashing the guy. Is there anything so inherently wrong with bumping a thread for a relevant post? That's what the thread's here for -- comments and random discussion about anything regarding the wad. It doesn't matter if it's an old thread or not. It makes more sense to bump an old relevant thread than to start a new one over an old issue, and he had a general question to ask so what's the deal?

Also, thanks for the Projects move. Didn't realize it never made it here. :o

@Gendo: Thanks for the comments and the like! Though I take no credit for the starship -- UAC_DEAD.wad is the mother of all wads. ;P